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Alchemist • Battlesmith

Designed for class

Artificer
Homebrew class
Artificer
Alchemist

Alchemist

Spellcast Trait: Knowledge

Sustains the Himself with Potions and Charms

Foundation

Vials of Potion: Every Rest you gain 6 Vials of Potions. A Vial can be handed out and drank or administered which either Clears a Hit Point or Stress
Every Rest you reset the number of Vials back to 6

Crackling Potion: Mark a Stress or Spend a Vial of Potion Token to make a Spellcasting Roll to a Target within Close. On a Success the creature must mark 1d4 Stress. On higher level you roll a number of d4s base on your Proficiency and take the highest

Specialization

Bomb Potion: Spend a Hope or Spend a Vial of Potion Token Make a Spellcast Roll on a target within Close. On a Success deal 1d6+5 magical damage increased by your Proficiency. On a success with Hope you also deal damage to all Enemies within Very Close as long as the Attack Roll Hits

Armor Weave: You may use a Vial of Potion to clear an armor slot

Mastery

Bio Chemist: Each Vial of Potions now can unmark 2 Hit Point or Stress instead of 1

Crackling Potion now Rolls 1d4+1 Stress

Bomb Potion now Rolls d10+5 damage

Battlesmith

Battlesmith

Spellcast Trait: Knowledge

Takes Heavy Attack thru it Armor

Foundation

Augmented For You: You may use your Spellcasting Trait as Traits for your Held Weapon

Armor Smith: When you Repair Armor on a Short Rest do it as you do a Repair All Armor as of a Long Rest

Specialization

Vanguard: When an ally within Very Close range would take damage, you can mark a Armor to stand in the way and make yourself the target of the attack instead. When you take damage this way reduce the Severity by 1

Arnament: Whenever you mark an Armor you gain a Token, When you or an Ally within Very Close Range deals damage spend a number Tokens and deal additional 1d6 damage per token spent

Mastery

Reinforced Armor: Gain 2 Armor Slot

Crucible Strikes: When you Succeed with Hope on a Weapon Attack Roll you add a D6 per marked armor slot to the damage

Printable cards

Foundation / Specialization / Mastery
Codex domain icon
Alchemist
Artificer

Alchemist

Foundation

SPELLCAST TRAIT: Knowledge

Vials of Potion: Every Rest you gain 6 Vials of Potions. A Vial can be handed out and drank or administered which either Clears a Hit Point or Stress
Every Rest you reset the number of Vials back to 6

Crackling Potion: Mark a Stress or Spend a Vial of Potion Token to make a Spellcasting Roll to a Target within Close. On a Success the creature must mark 1d4 Stress. On higher level you roll a number of d4s base on your Proficiency and take the highest

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon
Alchemist
Artificer

Alchemist

Specialization

Bomb Potion: Spend a Hope or Spend a Vial of Potion Token Make a Spellcast Roll on a target within Close. On a Success deal 1d6+5 magical damage increased by your Proficiency. On a success with Hope you also deal damage to all Enemies within Very Close as long as the Attack Roll Hits

Armor Weave: You may use a Vial of Potion to clear an armor slot

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon
Alchemist
Artificer

Alchemist

Mastery

Bio Chemist: Each Vial of Potions now can unmark 2 Hit Point or Stress instead of 1

Crackling Potion now Rolls 1d4+1 Stress

Bomb Potion now Rolls d10+5 damage

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon
Battlesmith
Artificer

Battlesmith

Foundation

SPELLCAST TRAIT: Knowledge

Augmented For You: You may use your Spellcasting Trait as Traits for your Held Weapon

Armor Smith: When you Repair Armor on a Short Rest do it as you do a Repair All Armor as of a Long Rest

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon
Battlesmith
Artificer

Battlesmith

Specialization

Vanguard: When an ally within Very Close range would take damage, you can mark a Armor to stand in the way and make yourself the target of the attack instead. When you take damage this way reduce the Severity by 1

Arnament: Whenever you mark an Armor you gain a Token, When you or an Ally within Very Close Range deals damage spend a number Tokens and deal additional 1d6 damage per token spent

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon
Battlesmith
Artificer

Battlesmith

Mastery

Reinforced Armor: Gain 2 Armor Slot

Crucible Strikes: When you Succeed with Hope on a Weapon Attack Roll you add a D6 per marked armor slot to the damage

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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