Savant Poisoner
An assassin payed to kill the party members.
Motives & Tactics: Use social buffers, Poison players, Lure into ambush
An assassin payed to kill the party members.
They like to target the party at important social events where they can’t cause a scene, especially in social environments where players will make many social rolls.
Their standard attack causes players to mark a stress.
Spend a fear to give a player the severely poisoned condition. Which causes them to mark an HP and Stress whenever they make an action roll. When they are poisoned they can roll an instinct reaction roll dif (16) to identify who poisoned them. This effect ends when the scene ends.
When the players succeed on a check to identify the poisoner or when they step outside naturally he steps outside and is joined by a master assassin and two apprentice assassins per player in ambushing the players.
Tier 2 social
An assassin payed to kill the party members.
Motives & Tactics: Use social buffers, Poison players, Lure into ambush
Difficulty: 16 | Thresholds: 8/16 | HP: 4 | Stress: 4
ATK: 0 | Dagger: Melee | 2d6+3 Physical
Experience: Blend into the crowd +3
HP:
STRESS:
An assassin payed to kill the party members.
Motives & Tactics: Use social buffers, Poison players, Lure into ambush
They like to target the party at important social events where they can’t cause a scene, especially in social environments where players will make many social rolls.
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No subclasses available.
Answer any of the following, or create your own.
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Ask one of the following, or improvise.
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