X-Men: Cyclops
Play a Cyclops if you want to wield powerful optic energy and battle with a tactical mind.
Optic Energy: You gain a pool of Optic Energy and start with an amount equal to your Strength trait. You can mark a Stress to spend Optic Energy to use one of the following effects they would be applicable:
Make an attack roll using Strength with Far range that deals d10+d4 magic damage on hit using your Proficiency.
Reduce any instance of fall damage by 1d20+5.
Use your optic blast to leap up to Far range to jump across gaps and bypass tall barriers.
You regain your Optic Energy when you finish a rest.
Tacticians Focus: You can spend 2 Hope to give a boon to your allies. When your allies next roll with Fear, they can turn it into a roll with Hope.
Perfect Vision: When you make an attack against a target within Far range, you can mark a Stress to do so with advantage and if you hit, deal an additional 1d10 magic damage.
Leader's Constitution: When you would mark only 1 Stress, you can spend an Optic Energy, when you do, don't mark it.
Protective Blitz: If a ranged attack roll would succeed against an ally within Far range, you can mark 2 Stress and nullify that attack with an optic blast.