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Ocean Leech

Adversaries Designed by tudy

Adversary overview

These carnouflaged leg-sized leeches are hard to spot. They have a ringed mouth with paralyzing fangs.

Ocean Leeches drift in the water, sometimes on the surface. Their body is partly transparent and their color suited to match the water, which makes them very hard to spot besides their size — about the proportions of a grown person’s leg.

Even though they are not hard to defeat, if more than one of them surprises a target it runs danger of being paralyzed, which often means that it start drowing in the waves while their blood is being pumped out by the leeches!

This adversary is part of my Hundred Islands campaign.

Stat block

Tier
2
Type
Skulk
Difficulty
15
HP
5
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
18
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Melee
Damage: 2d6+4
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Sudden Strike

    The Ocean Leech has advantage on attacks if it is Hidden.

  • Blood Sucker

    When the Ocean Leech marks an HP of a target, it recovers 1 HP. The target marks 1 Stress whenever this happens.

Actions

  • Paralyzing Fangs
    fear 1

    Spend a Fear to try to attach on a target. Perform an attack, if it hits (regardless whether you mark HP) the target is Dizzied. A Dizzied target performs its next action at disadvantage and then clears this condition. If a Dizzied target would get Dizzied again, they become Paralyzed instead. Paralyzed characters forfeit their actions, but can try to clear Paralysis with a succesful Strength reaction roll.

Reactions

Evolutions

Motives & tactics

Drift unseen in the waves Attach suddenly Paralyze and drink

Experiences

  • Perfectly colored +3
  • Waiting for the opportunity +3

Ocean Leech

Tier 2 skulk

These carnouflaged leg-sized leeches are hard to spot. They have a ringed mouth with paralyzing fangs.

Motives & Tactics: Drift unseen in the waves, Attach suddenly, Paralyze and drink

Difficulty: 15 | Thresholds: 9/18 | HP: 5 | Stress: 4

ATK: +3 | Bite: Melee | 2d6+4 Physical

Experience: Perfectly colored +3, Waiting for the opportunity +3

HP:

STRESS:

Features

Sudden Strike - Passive: The Ocean Leech has advantage on attacks if it is Hidden.
Blood Sucker - Passive: When the Ocean Leech marks an HP of a target, it recovers 1 HP. The target marks 1 Stress whenever this happens.
Paralyzing Fangs - Action: Spend a Fear to try to attach on a target. Perform an attack, if it hits (regardless whether you mark HP) the target is Dizzied. A Dizzied target performs its next action at disadvantage and then clears this condition. If a Dizzied target would get Dizzied again, they become Paralyzed instead. Paralyzed characters forfeit their actions, but can try to clear Paralysis with a succesful Strength reaction roll.

Discussion

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