Spitter Mutant
A leaking corpse that smells like sickness, bile, and battery acid, a little bit like someone with salmonella.
Motives & Tactics: Melt, Cutoff Escape, Shoot From Afar
A leaking corpse that smells like sickness, bile, and battery acid, a little bit like someone with salmonella.
When someone is hit by the standard attack they get the poisoned and ignited condition causing them to mark an HP and a Stress whenever they take an action. The Spitter has very low PH hair that can be bandaged dif (15) around the wound after a Spitter is defeated to clear the poisoned and ignited condition. You get an amount of hair bandages equal to the amount of players.
Any living creature within close range of the mutant has their attack bonus, evasion, and thresholds decrease by 1.
Spend a Stress to lop a big glob of acid at a point without creatures within very close range of it that is within far range. Any living creature that gets within very close range of that point marks a hit point.
Spend 2 fear to make the Spitter and 2 Rotted Zombies with the Noxious Corpse passive appear at anytime within far range of the party.
Tier 2 ranged
A leaking corpse that smells like sickness, bile, and battery acid, a little bit like someone with salmonella.
Motives & Tactics: Melt, Cutoff Escape, Shoot From Afar
Difficulty: 14 | Thresholds: 7/16 | HP: 4 | Stress: 3
ATK: 0 | Spit: Far | 2d12+2 Physical
Experience: —
HP:
STRESS:
A leaking corpse that smells like sickness, bile, and battery acid, a little bit like someone with salmonella.
Motives & Tactics: Melt, Cutoff Escape, Shoot From Afar
—
—
—
—
No subclasses available.
Answer any of the following, or create your own.
—
Ask one of the following, or improvise.
—
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.