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Executioner’s Guild • Poisoner’s Guild

About these subclasses

Assassins take their jobs very seriously. The guilds specialize in their preferred methods of eliminating targets. Which will you train under?

Executioner’s Guild

Spellcast Trait: Agility

Stab Harder!

Foundation

First Strike: The first time in a scene you succeed on an attack roll, double the damage of the attack.

Backstab: Your “Marked for Death” feature uses d6s instead of d4s.

Specialization

Death Strike: When you deal Severe damage to a creature, you can mark a Stress to make them mark an additional Hit Point.

Scorpion’s Poise: You gain a +2 bonus to your evasion against any attacks made by a creature Marked for Death.

Mastery

True Strike: Once per long rest, when you fail an attack roll, you can spend a Hope to make it a success instead.

Backstab: Your “Marked for Death” feature uses d8s instead of d6s. 

Poisoner’s Guild

Spellcast Trait: Knowledge

The Knife Becomes The Apple

Foundation

Toxic Concoctions: Mark a Stress to add 1d4+1 tokens to this card. On your next long rest, clear this card. You know these poisons:

  • Gorgon Root: The target gains a permanent -1 penalty to their Difficulty. This can only affect them once.
  • Grave Spore: The target must also mark a Stress.
  • Leech Weed: Gain a +1d6 bonus to damage on this attack.

Envenomate: When you make a successful weapon attack, you can spend a token from this card to afflict the target with a known poison’s effect.

Specialization

Poison Compendium: You also know these poisons:

  • Midnight’s Veil: The target gains a permanent -2 penalty to attack rolls. This can only affect them once.
  • Ghost Petal: Permanently decrease the damage dice of the target’s standard attack by one step (d10 to d8, d8 to d6, etc.). This can only affect them once.

Adder’s Blessing: You are immune to poisons and other toxins.

Mastery

Venomancer: You also know these poisons:

  • Blight Seed: The target gains a permanent -3 penalty to their damage thresholds. This can only affect them once.
  • Fear Leaf: This attack gains a damage bonus equal to the result of your FearDie.

Twin Fang: When you afflict a target with a known poison’s effect, you can spend an additional token to inflict the effect of a second known poison.

Printable cards

Foundation / Specialization / Mastery
Midnight domain icon Blade domain icon
Assassin (from The Void)

Executioner’s Guild

Foundation

SPELLCAST TRAIT: Agility

First Strike: The first time in a scene you succeed on an attack roll, double the damage of the attack.

Backstab: Your “Marked for Death” feature uses d6s instead of d4s.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Blade domain icon
Assassin (from The Void)

Executioner’s Guild

Specialization

Death Strike: When you deal Severe damage to a creature, you can mark a Stress to make them mark an additional Hit Point.

Scorpion’s Poise: You gain a +2 bonus to your evasion against any attacks made by a creature Marked for Death.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Blade domain icon
Assassin (from The Void)

Executioner’s Guild

Mastery

True Strike: Once per long rest, when you fail an attack roll, you can spend a Hope to make it a success instead.

Backstab: Your “Marked for Death” feature uses d8s instead of d6s. 

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Blade domain icon
Assassin (from The Void)

Poisoner’s Guild

Foundation

SPELLCAST TRAIT: Knowledge

Toxic Concoctions: Mark a Stress to add 1d4+1 tokens to this card. On your next long rest, clear this card. You know these poisons:

  • Gorgon Root: The target gains a permanent -1 penalty to their Difficulty. This can only affect them once.
  • Grave Spore: The target must also mark a Stress.
  • Leech Weed: Gain a +1d6 bonus to damage on this attack.

Envenomate: When you make a successful weapon attack, you can spend a token from this card to afflict the target with a known poison’s effect.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Blade domain icon
Assassin (from The Void)

Poisoner’s Guild

Specialization

Poison Compendium: You also know these poisons:

  • Midnight’s Veil: The target gains a permanent -2 penalty to attack rolls. This can only affect them once.
  • Ghost Petal: Permanently decrease the damage dice of the target’s standard attack by one step (d10 to d8, d8 to d6, etc.). This can only affect them once.

Adder’s Blessing: You are immune to poisons and other toxins.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Blade domain icon
Assassin (from The Void)

Poisoner’s Guild

Mastery

Venomancer: You also know these poisons:

  • Blight Seed: The target gains a permanent -3 penalty to their damage thresholds. This can only affect them once.
  • Fear Leaf: This attack gains a damage bonus equal to the result of your FearDie.

Twin Fang: When you afflict a target with a known poison’s effect, you can spend an additional token to inflict the effect of a second known poison.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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