Social Sequence
Environment overview
Talk to NPCs and gain Information
Potential adversaries
Features
Passives
passive-
Investigate
Roll Instinct to look for something or Roll Present to chat to NPCs:
-
Critical Success, gather all useful information.
-
Success with Hope, gather a true piece of information.
-
Success with Fear, gather a true piece of information but mark a stress from all the yapping.
-
Failure with Hope, gather a false piece of information but gain a hint.
-
Failure with Fear, gather a false piece of information and mark as stress.
Questions- How was the all useful information gathered?
- How did they yap the stress into PCs?
- How will the hint be delivered?
-
Actions
action-
SecretFear 1
Spend a Fear, to have an NPC trying to hide something. Roll Present to force the truth out of them. On failure, gaining disadvantage on information gathering.
Questions- Why were they trying to keep that secret?
Reactions
reaction-
LieFear 1
If PCs are able to gather a true piece of information. Spend a fear, NPC attempts to lie to the PCs. Roll Instinct or Present to spot that lie. On failure, turn the true piece of Info into a false one.
Questions- Why did they chose to lie?
-
CoverFear 1
If PCs are able to gather a true piece of information. Spend a fear, to have an adversary kill that NPCs and run away.
If PCs decide to chase, start the Chase Sequence.
Questions- Who kill that NPC?
- What was their motivation behind the assassination?
About this environment
Social Sequence
Tier 1 Social
Talk to NPCs and gain Information
Impulses: Overwhelm PCs with Information, Give PCs Information
Difficulty: 12
Potential Adversaries: Guards, Assassins, Folks
Features
Critical Success, gather all useful information.
Success with Hope, gather a true piece of information.
Success with Fear, gather a true piece of information but mark a stress from all the yapping.
Failure with Hope, gather a false piece of information but gain a hint.
Failure with Fear, gather a false piece of information and mark as stress.
- How was the all useful information gathered?
- How did they yap the stress into PCs?
- How will the hint be delivered?
- Why were they trying to keep that secret?
- Why did they chose to lie?
If PCs decide to chase, start the Chase Sequence.
- Who kill that NPC?
- What was their motivation behind the assassination?
Social Sequence
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Social Sequence Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.