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Minor Storm Elemental

Adversaries Designed by JumboChicken_ • Art by Samche Chen

Adversary overview

A roiling tempest unleashing lightning and wind.

Art Credit: Samche Chen (© Hearthstone)
A reskin of the Minor Fire Elemental from the Core Rulebook

Stat block

Tier
1
Type
Solo
Difficulty
13
HP
9
Stress
3
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
7
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Elemental Blast
Range: Far
Damage: 1d10+4
Attack Mod: +3
Damage Type: Magical

Features

Passives

  • Relentless (2)

    The Elemental can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Cumulonimbus
    stress 1

    Mark a Stress to choose a point within Far range. The air within Very Close range of that point immediately turns into a thundercloud. All creatures within this area must make an Agility Reaction Roll. Targets who fail take 2d8 magic damage from the storm. Targets who succeed take half damage.

  • Whirlwind
    fear 1

    Spend a Fear to unleash a powerful gale. Make an attack against all targets within Close range. Targets the Elemental succeeds against take 1d8 magic damage and are knocked back to Far range.

Reactions

  • One with the Storm

    Three times per scene, when the Elemental is exposed to a storm, absorb its energy to clear a HP or a Stress.

  • Momentum

    When the Elemental makes a successful attack against a PC, you gain a Fear.

Evolutions

Motives & tactics

Blow strong winds Strike down with thunder Enshroud in clouds and rain

Experiences

Minor Storm Elemental

Tier 1 solo

A roiling tempest unleashing lightning and wind.

Motives & Tactics: Blow strong winds, Strike down with thunder, Enshroud in clouds and rain

Difficulty: 13 | Thresholds: 7/15 | HP: 9 | Stress: 3

ATK: +3 | Elemental Blast: Far | 1d10+4 Magical

Experience: —

HP:

STRESS:

Features

Relentless (2) - Passive: The Elemental can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
Cumulonimbus - Action: Mark a Stress to choose a point within Far range. The air within Very Close range of that point immediately turns into a thundercloud. All creatures within this area must make an Agility Reaction Roll. Targets who fail take 2d8 magic damage from the storm. Targets who succeed take half damage.
Whirlwind - Action: Spend a Fear to unleash a powerful gale. Make an attack against all targets within Close range. Targets the Elemental succeeds against take 1d8 magic damage and are knocked back to Far range.
One with the Storm - Reaction: Three times per scene, when the Elemental is exposed to a storm, absorb its energy to clear a HP or a Stress.
Momentum - Reaction: When the Elemental makes a successful attack against a PC, you gain a Fear.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.