Stealth Sequence
Environment overview
A sequence forces PCs to be sneaky to achieve their goal undetected
Potential adversaries
Features
Passives
passive-
Sneak
Based on how many Adversaries are guarding the place, Roll Finesse to sneak past each of them:
-
Critical Success, effortlessly sneak past adversaries.
-
Success with Hope, PC sneak past undetected.
-
Success with Fear, PC sneak past but makes noise. Adversary(s) will approach and investigate.
-
Failure with Hope, PC gets detected. PC or ally roll Strength or Finesse to knockout or restrain adversary. OR use any PC's abilities on Adversary(s).
-
Failure with Fear, PC gets detected, mark as stress and get Ambushed.
Questions- How did they sneak past the adversaries?
- How will the adversary investigate if you success with fear?
- What ability did the PC(s) used on adversary(s)?
-
Actions
action-
Turn aroundFear 1
Adversary will turn the head around casually. Roll Agility or Finesse to get out of their sight (OR use PC's ability). On failure, they get detected, mark a stress, and get Ambushed.
Questions- How did the Adversary turn their head back?
-
Mis-step
Have PC(s) stepping on an object that makes noise. Roll Control or Agility to avoid it. On failure, mark a stress and get Ambushed.
Questions- What is the object?
Reactions
reaction-
Hide the body
If Adversary(s) is dead or unconscious, PC spend a Hope to hide the body.
Questions- How do PCs hide the body?
- Where do they hide it?
-
Body(s) spotted
If any body(s) is spotted, PCs get disadvantage on their Rolls.
Questions- Where did spot the body?
- How does it look like?
About this environment
Stealth Sequence
Tier 1 Traversal
A sequence forces PCs to be sneaky to achieve their goal undetected
Impulses: Raise tension, Stress PCs
Difficulty: 12
Potential Adversaries: Guards, Monsters, Citizens
Features
Critical Success, effortlessly sneak past adversaries.
Success with Hope, PC sneak past undetected.
Success with Fear, PC sneak past but makes noise. Adversary(s) will approach and investigate.
Failure with Hope, PC gets detected. PC or ally roll Strength or Finesse to knockout or restrain adversary. OR use any PC's abilities on Adversary(s).
Failure with Fear, PC gets detected, mark as stress and get Ambushed.
- How did they sneak past the adversaries?
- How will the adversary investigate if you success with fear?
- What ability did the PC(s) used on adversary(s)?
- How did the Adversary turn their head back?
- What is the object?
- How do PCs hide the body?
- Where do they hide it?
- Where did spot the body?
- How does it look like?
Stealth Sequence
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Stealth Sequence Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.