Coliseum
Environment overview
A battlefield for gruesome encounters
Potential adversaries
Features
Passives
passive-
Trip
Roll Agility to avoid tripping on an object. On failure, gain disadvantage on rolls.
Actions
action-
Dirty trickFear 1
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GM spend a Fear to have an adversary picks up an object and throw at PCs. Roll Agility to dodge it. On failure, mark 1 HP.
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PC spend a Hope to pick an object and throw at Adversary, dealing Minor damage.
Questions- What did they pick up?
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Reactions
reaction-
An advantage
Adversaries or PCs take Major damage will be knock back to any hard obstacles and deal an extra Minor damage.
Questions- What were they knocked into?
About this environment
Coliseum
Tier 2 Event
A battlefield for gruesome encounters
Impulses: Creative Battle
Difficulty: 14
Potential Adversaries: Monsters, Warriors
Features
GM spend a Fear to have an adversary picks up an object and throw at PCs. Roll Agility to dodge it. On failure, mark 1 HP.
PC spend a Hope to pick an object and throw at Adversary, dealing Minor damage.
- What did they pick up?
- What were they knocked into?
Coliseum
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Coliseum Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.