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Coliseum

Tier
2
Type
Event
Difficulty
14
Impulses
Creative Battle

Environment overview

A battlefield for gruesome encounters

Potential adversaries

Monsters Warriors

Features

Passives

passive
  • Trip

    Roll Agility to avoid tripping on an object. On failure, gain disadvantage on rolls.

Actions

action
  • Dirty trick
    Fear 1
    • GM spend a Fear to have an adversary picks up an object and throw at PCs. Roll Agility to dodge it. On failure, mark 1 HP.

    • PC spend a Hope to pick an object and throw at Adversary, dealing Minor damage.

    Questions
    • What did they pick up?

Reactions

reaction
  • An advantage

    Adversaries or PCs take Major damage will be knock back to any hard obstacles and deal an extra Minor damage.

    Questions
    • What were they knocked into?

About this environment

Coliseum

Tier 2 Event

A battlefield for gruesome encounters

Impulses: Creative Battle

Difficulty: 14

Potential Adversaries: Monsters, Warriors

Features

Trip - Passive: Roll Agility to avoid tripping on an object. On failure, gain disadvantage on rolls.
Dirty trick - Action:
  • GM spend a Fear to have an adversary picks up an object and throw at PCs. Roll Agility to dodge it. On failure, mark 1 HP.

  • PC spend a Hope to pick an object and throw at Adversary, dealing Minor damage.

  • What did they pick up?
An advantage - Reaction: Adversaries or PCs take Major damage will be knock back to any hard obstacles and deal an extra Minor damage.
  • What were they knocked into?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.