Swashbuckler
Designed by
About this class
A flamboyant duelist who treats combat as a performance. They dart through the battlefield, taunt enemies into mistakes, exploit openings, and turn audacious maneuvers into devastating finishing attacks.
Included subclasses
Domains
Grace
Bone
Starting stats
Hope feature
Class features
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Boast
Once per session, whenever you critically succeed on a roll, each ally within Far range may gain a Hope.
-
Daring Do
You can mark Stress to gain Advantage on an action roll. If you roll with Hope, you gain an additional Hope, but if you roll with Fear, the GM gains an additional Fear. Describe the extra risk you take.
Class items
- A weapon with a ridiculous name you insist everyone use
- A memento from the night you became famous
- A letter from someone who swears they will one day defeat you, or a lover who longs for you, or both at once
Character questions
Background prompts
- What is the most ridiculous feat you've accomplished that you insist was completely intentional?
- What was your most humiliating defeat, and what outrageous story do you tell instead?
- What audience do you most want to see you perform at your absolute best?
Connection prompts
- We once has a competition neither of us was willing to lose. What were we competing over & who won?
- You once witnessed me pull off something spectacular. What did I do, and why do you still bring it up?
- What is a false story you tell about me? Do I love it or hate it?
Subclass cards
Printable via header menu
Duelist
Foundation
SPELLCAST TRAIT: Presence
Blade Flourish: Mark Stress to enter a Blade Flourish until the Scene ends or you take damage.
Gain Advantage on Agility rolls to move.
Gain Advantage on attacks unless the target marks Stress.
When you deal damage, deal extra damage equal to the target’s marked Stress.
Reputation: Spend 1 Hope when you meet someone to have them know of your exploits. Describe a feat tied to your reputation. Gain Advantage on your next Presence roll against them.
Duelist
Specialization
Parry: While in Blade Flourish, melee attacks made against you have Disadvantage unless the attacker marks Stress.
Lasting Impression: Whenever an adversary within Very Far range marks their last Stress, gain a Hope.
Duelist
Mastery
Decisive Strike: Once per adversary per Session, when an adversary marks one or more Hit Points from your attack while you are in a Blade Flourish, you may spend 1 Hope to increase that attack's damage severity and make them mark 1 Stress.
Braggart
Foundation
SPELLCAST TRAIT: Presence
Insulting Jape: Whenever you succeed on an attack or Presence roll against an adversary, you may spend a Hope to make them temporarily Insulted. Insulted creatures have Disadvantage on rolls that do not target you or include you as a target. If the adversary rolls with Disadvantage in this way, they become Vulnerable.
In the Right Circles: Whenever you meet a new NPC for the first time, you may mark Stress to say you have a friend in common. You may ask one question about the NPC without making a roll, and you have Advantage on non-attack Presence rolls against the NPC for the rest of the Scene.
Braggart
Specialization
Bravado: The advantage die from Daring Do increases to a d8.
Panache: Your Evasion increases by +2 against Insulted creatures.
Braggart
Mastery
Living Legend: Once per Session, when you would succeed on an action roll but not critically succeed, you may choose to critically succeed instead.
Swashbuckler
A flamboyant duelist who treats combat as a performance. They dart through the battlefield, taunt enemies into mistakes, exploit openings, and turn audacious maneuvers into devastating finishing attacks.
Domains
Grace + Bone
Starting Evasion
11
Starting Hit Points
6
Class Items
- • A weapon with a ridiculous name you insist everyone use
- • A memento from the night you became famous
- • A letter from someone who swears they will one day defeat you, or a lover who longs for you, or both at once
Swashbuckler’s Hope Feature
Grand Spectacle : Spend 3 Hope to move anywhere within Far range. Describe your spectacular movement between both locations; you can traverse Difficult Terrain and non-impassable obstacles without a roll. During this movement, you may make a melee weapon attack against up to 2 adversaries you move within Melee range of, using the same roll for both attacks.
Class Features
Boast
Once per session, whenever you critically succeed on a roll, each ally within Far range may gain a Hope.
Daring Do
You can mark Stress to gain Advantage on an action roll. If you roll with Hope, you gain an additional Hope, but if you roll with Fear, the GM gains an additional Fear. Describe the extra risk you take.
Swashbuckler Subclasses
Choose either the Duelist or Braggart subclass.
Duelist
Spellcast Trait
Presence
Foundation Features
Blade Flourish: Mark Stress to enter a Blade Flourish until the Scene ends or you take damage.
Gain Advantage on Agility rolls to move.
Gain Advantage on attacks unless the target marks Stress.
When you deal damage, deal extra damage equal to the target’s marked Stress.
Reputation: Spend 1 Hope when you meet someone to have them know of your exploits. Describe a feat tied to your reputation. Gain Advantage on your next Presence roll against them.
Specialization Feature
Parry: While in Blade Flourish, melee attacks made against you have Disadvantage unless the attacker marks Stress.
Lasting Impression: Whenever an adversary within Very Far range marks their last Stress, gain a Hope.
Mastery Feature
Decisive Strike: Once per adversary per Session, when an adversary marks one or more Hit Points from your attack while you are in a Blade Flourish, you may spend 1 Hope to increase that attack's damage severity and make them mark 1 Stress.
Braggart
Spellcast Trait
Presence
Foundation Features
Insulting Jape: Whenever you succeed on an attack or Presence roll against an adversary, you may spend a Hope to make them temporarily Insulted. Insulted creatures have Disadvantage on rolls that do not target you or include you as a target. If the adversary rolls with Disadvantage in this way, they become Vulnerable.
In the Right Circles: Whenever you meet a new NPC for the first time, you may mark Stress to say you have a friend in common. You may ask one question about the NPC without making a roll, and you have Advantage on non-attack Presence rolls against the NPC for the rest of the Scene.
Specialization Feature
Bravado: The advantage die from Daring Do increases to a d8.
Panache: Your Evasion increases by +2 against Insulted creatures.
Mastery Feature
Living Legend: Once per Session, when you would succeed on an action roll but not critically succeed, you may choose to critically succeed instead.
Background Questions
Answer any of the following, or create your own.
- • What is the most ridiculous feat you've accomplished that you insist was completely intentional?
- • What was your most humiliating defeat, and what outrageous story do you tell instead?
- • What audience do you most want to see you perform at your absolute best?
Connections
Ask one of the following, or improvise.
- • We once has a competition neither of us was willing to lose. What were we competing over & who won?
- • You once witnessed me pull off something spectacular. What did I do, and why do you still bring it up?
- • What is a false story you tell about me? Do I love it or hate it?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.