Skip to content

Swashbuckler

About this class

A flamboyant duelist who treats combat as a performance. They dart through the battlefield, taunt enemies into mistakes, exploit openings, and turn audacious maneuvers into devastating finishing attacks.

Domains

Core domain
Grace
Core domain
Bone

Starting stats

Evasion
11
Hit points
6

Hope feature

Grand Spectacle
Spend 3 Hope to move anywhere within Far range. Describe your spectacular movement between both locations; you can traverse Difficult Terrain and non-impassable obstacles without a roll. During this movement, you may make a melee weapon attack against up to 2 adversaries you move within Melee range of, using the same roll for both attacks.

Class features

  • Boast

    Once per session, whenever you critically succeed on a roll, each ally within Far range may gain a Hope.

  • Daring Do

    You can mark Stress to gain Advantage on an action roll. If you roll with Hope, you gain an additional Hope, but if you roll with Fear, the GM gains an additional Fear. Describe the extra risk you take.

Class items

  • A weapon with a ridiculous name you insist everyone use
  • A memento from the night you became famous
  • A letter from someone who swears they will one day defeat you, or a lover who longs for you, or both at once

Character questions

Background prompts

  1. What is the most ridiculous feat you've accomplished that you insist was completely intentional?
  2. What was your most humiliating defeat, and what outrageous story do you tell instead?
  3. What audience do you most want to see you perform at your absolute best?

Connection prompts

  1. We once has a competition neither of us was willing to lose. What were we competing over & who won?
  2. You once witnessed me pull off something spectacular. What did I do, and why do you still bring it up?
  3. What is a false story you tell about me? Do I love it or hate it?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.