Cartographer
About this class
Control positioning, enable coordinated movement, and win fights through planning rather than raw power. Cartographers turns knowledge of space into tactical dominance.
Included subclasses
Domains
Valor
Starting stats
Hope feature
Class features
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Arcane Maps
At the start of the day, create a number of Arcane Maps equal to 1d4 + your Spellcast trait modifier. Each map constantly updates to show the relative position of all other map holders.
The maps are illegible to anyone else. Arcane Maps last until you die or you use this feature
again, at which point all existing maps immediately vanish.Map Holder Benefits:
While carrying an Arcane Map, a creature gains:Positioning: You know the location of all other map holders on the same plane of existence. When casting a spell or creating an effect that requires you to see the target, you may target another map holder regardless of sight or cover, as long as they are within range.
Class items
- A reinforced case holding enchanted charts, shifting diagrams, and spatial tools.
- Magitech compasses, chalk, markers, and measuring devices used to anchor magical routes.
Character questions
Background prompts
Connection prompts
Subclass cards
Printable via header menu
Leyrunner
Foundation
SPELLCAST TRAIT: Instinct
Ambush Vector: You strike at the moment space collapses. When you or an ally teleports using Coordinated Shift, that creature may immediately make one attack against an adversary within Close range of the destination.
Leyline Slip: Your knowledge of leylines removes friction from spatial shifts. When you use Coordinated Shift, the creature can move up to Very Close range after teleporting.
Leyrunner
Specialization
Leylinked Transit: When you use Coordinated Shift, the teleporting creature may bring one ally holding an Arcane Map with them. Both creatures arrive within Close range of the destination.
Inkstroke: When you hit a creature with an attack or spell, it must succeed on a Reaction Roll (13) or become Inked. The ink falls off at the end of the scene or is removed by magic.
Inked creatures cannot be Hidden, Cloaked, or Invisible.
They leave a visible ink trail that can be followed on Arcane Maps while on the same plane.
Coordinated Shift can target an Inked creature.
Leyrunner
Mastery
Ink Cascade: Your teleportation redraws the battlefield. When you use Coordinated Shift, all adversaries within Close range of the destination must make a Reaction Roll (13) or become Inked.
Leyline Failsafe: Your maps preserve lives as their final order. When an Arcane Map holder marks their last HP:
Another Arcane Map holder may mark up to 3 HP.
The downed creature heals that many HP and is teleported to the map holder that marked health.
The rescued creature’s Arcane Map immediately vanishes.
Worldbuilder
Foundation
SPELLCAST TRAIT: Instinct
Living Cartography: While carrying an Arcane Map, the creature ignores Difficult Terrain.
Topographical Redraft: You redraw the battlefield at the moment conflict begins. At the start of combat, place a number of 5-foot zones equal to 1d6 + your Spellcast trait modifier anywhere on the battlefield that you can see.
Describe the new changes as now the zones count as Difficult Terrain.
Zones may be placed adjacent to each other.
All zones last until the end of the scene.
Worldbuilder
Specialization
Hostile Terrain: Your redrafted ground resists intrusion. Adversaries inside your created zones have disadvantage on attack rolls. If an adversary misses an attack while affected this way, it becomes Restrained until the end of its next turn.
Anchored Coordinates: Your maps treat edited space as a valid destination. Coordinated Shift may now target any zone created by you. The teleporting creature arrives within Close range of the chosen zone.
Worldbuilder
Mastery
Zonal Gerrymandering: You redraw the battlefield to favor your side.
Allies within your zones gain advantage on attack rolls.
When you use Coordinated Shift, the teleporting creature may create two 5-foot zones within Close range of their destination.
Grand Redraft: Your influence over the battlefield expands dramatically. Topographical Redraft now creates d12 zones instead of a d6. At the end of your spotlight if you are holding an Arcane Map, freely teleport to a created zone in Close range.
Cartographer
Control positioning, enable coordinated movement, and win fights through planning rather than raw power. Cartographers turns knowledge of space into tactical dominance.
Domains
Valor + Innovation
Starting Evasion
9
Starting Hit Points
6
Class Items
- • A reinforced case holding enchanted charts, shifting diagrams, and spatial tools.
- • Magitech compasses, chalk, markers, and measuring devices used to anchor magical routes.
Cartographer’s Hope Feature
Coordinated Shift : Spend 3 Hope to teleport you or one ally holding an Arcane Map to Close range of another map holder.
Class Features
Arcane Maps
At the start of the day, create a number of Arcane Maps equal to 1d4 + your Spellcast trait modifier. Each map constantly updates to show the relative position of all other map holders. The maps are illegible to anyone else. Arcane Maps last until you die or you use this feature again, at which point all existing maps immediately vanish. Map Holder Benefits: While carrying an Arcane Map, a creature gains: Positioning: You know the location of all other map holders on the same plane of existence. When casting a spell or creating an effect that requires you to see the target, you may target another map holder regardless of sight or cover, as long as they are within range.
Cartographer Subclasses
Choose either the Leyrunner or Worldbuilder subclass.
Leyrunner
Play the Leyrunner if you want to bend distance, control engagement angles, and turn teleportation into tactical pressure, making movement a weapon.
Spellcast Trait
Instinct
Foundation Features
Ambush Vector: You strike at the moment space collapses. When you or an ally teleports using Coordinated Shift, that creature may immediately make one attack against an adversary within Close range of the destination.
Leyline Slip: Your knowledge of leylines removes friction from spatial shifts. When you use Coordinated Shift, the creature can move up to Very Close range after teleporting.
Specialization Feature
Leylinked Transit: When you use Coordinated Shift, the teleporting creature may bring one ally holding an Arcane Map with them. Both creatures arrive within Close range of the destination.
Inkstroke: When you hit a creature with an attack or spell, it must succeed on a Reaction Roll (13) or become Inked. The ink falls off at the end of the scene or is removed by magic.
Inked creatures cannot be Hidden, Cloaked, or Invisible.
They leave a visible ink trail that can be followed on Arcane Maps while on the same plane.
Coordinated Shift can target an Inked creature.
Mastery Feature
Ink Cascade: Your teleportation redraws the battlefield. When you use Coordinated Shift, all adversaries within Close range of the destination must make a Reaction Roll (13) or become Inked.
Leyline Failsafe: Your maps preserve lives as their final order. When an Arcane Map holder marks their last HP:
Another Arcane Map holder may mark up to 3 HP.
The downed creature heals that many HP and is teleported to the map holder that marked health.
The rescued creature’s Arcane Map immediately vanishes.
Worldbuilder
Play the Worldbuilder if you want to reshape the battlefield, control enemy movement, and empower allies through terrain and positioning, turning maps into real
Spellcast Trait
Instinct
Foundation Features
Living Cartography: While carrying an Arcane Map, the creature ignores Difficult Terrain.
Topographical Redraft: You redraw the battlefield at the moment conflict begins. At the start of combat, place a number of 5-foot zones equal to 1d6 + your Spellcast trait modifier anywhere on the battlefield that you can see.
Describe the new changes as now the zones count as Difficult Terrain.
Zones may be placed adjacent to each other.
All zones last until the end of the scene.
Specialization Feature
Hostile Terrain: Your redrafted ground resists intrusion. Adversaries inside your created zones have disadvantage on attack rolls. If an adversary misses an attack while affected this way, it becomes Restrained until the end of its next turn.
Anchored Coordinates: Your maps treat edited space as a valid destination. Coordinated Shift may now target any zone created by you. The teleporting creature arrives within Close range of the chosen zone.
Mastery Feature
Zonal Gerrymandering: You redraw the battlefield to favor your side.
Allies within your zones gain advantage on attack rolls.
When you use Coordinated Shift, the teleporting creature may create two 5-foot zones within Close range of their destination.
Grand Redraft: Your influence over the battlefield expands dramatically. Topographical Redraft now creates d12 zones instead of a d6. At the end of your spotlight if you are holding an Arcane Map, freely teleport to a created zone in Close range.
Background Questions
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Connections
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Discussion
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