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The Razer Shard Ridge

Environments Designed by Dwayne at The Tabletop Tavern

At a glance

Tier
2
Type
Traversal
Difficulty
20
Impulses
Reaching the top hunting grounds

Environment overview

A dangerous mountain with small paths

Potential adversaries

Thornback Behemoths Alpha Thornbacks

Features

Passives

passive
  • Jagged Terrain

    Whenever a character moves from Far to close or melee range of an adversary they must make a Reaction- Agility [20] to avoid falling 2d12 HP. Falling will move a character one range band from their previous one.

    Questions
    • How difficult is it for you to climb and what are you doing to make it easier
    • What happens when you fall?
  • Fear of Heights

    Players must roll a Fate roll to determine if they are afraid of height. If they are they must make a DC 20 presence of suffer d4 stress.

    Questions
    • How do you react t o the height of the path?

Actions

action
  • Small Rockfall
    Fear 2

    Spend [2] fear to initiate a small avalanche. Players must make a Agility reaction to avoid falling rocks striking them dealing 2d12+6 Phy damage

    Questions
    • How are you able to seak shelter
  • Furious Storm
    Fear 2

    As the journey carries on and the players carry on upwards a storm begins to brew. At first it is just wind and then hail until finally rocks and debris pelt the players. Spotlight to attack a character with falling debris [ boulders, trees, logs and even Ice Shards] +2 to hit 2d12 Phy damage.

Reactions

reaction

About this environment

A large swath of land getting larger and larger until the players reach the top. The players must seek shelter while avoiding natural disasters and trying to reach the top.

The Razer Shard Ridge

Tier 2 Traversal

A dangerous mountain with small paths

Impulses: Reaching the top, hunting grounds

Difficulty: 20

Potential Adversaries: Thornback Behemoths, Alpha Thornbacks

Features

Jagged Terrain - Passive: Whenever a character moves from Far to close or melee range of an adversary they must make a Reaction- Agility [20] to avoid falling 2d12 HP. Falling will move a character one range band from their previous one.
  1. How difficult is it for you to climb and what are you doing to make it easier
  2. What happens when you fall?
Fear of Heights - Passive: Players must roll a Fate roll to determine if they are afraid of height. If they are they must make a DC 20 presence of suffer d4 stress.
  1. How do you react t o the height of the path?
Small Rockfall - Action: Spend [2] fear to initiate a small avalanche. Players must make a Agility reaction to avoid falling rocks striking them dealing 2d12+6 Phy damage
  1. How are you able to seak shelter
Furious Storm - Action: As the journey carries on and the players carry on upwards a storm begins to brew. At first it is just wind and then hail until finally rocks and debris pelt the players. Spotlight to attack a character with falling debris [ boulders, trees, logs and even Ice Shards] +2 to hit 2d12 Phy damage.

Discussion

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