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Tinkerer • Battlesmith • Armor Master

About these subclasses

The Tinkerer is a supportive subclass, allowing you to use gadgets to turn Fear into Hope.
The Battlesmith is an offensive subclass, allowing you to upgrade you weapons.
the Armor Master is a defensive subclass, allowing you to tank hits more effectively.

Designed for class

Homebrew class
Artificer

Tinkerer

Spellcast Trait: Knowledge

Play as the Tinkerer to assist your allies through your mystical Gadgets.

Foundation

Gadgets: At the beginning of a session, place a number of d6s on this card equal to your Spellcast modifier. These are your Gadget Dice. Whenever someone within Very Close range rolls with Fear you may spend one of your Gadget Dice to bring out a gadget to assist, and add the result to their Hope die. You may use a Downtime activity to replenish your Gadget Dice up to your Spellcast modifier. At the end of each Session, clear all unspent Gadget Dice

Specialization

Fast Tinkerer: If you use a Downtime activity to replenish your Gadget Dice, you may take an extra Downtime activity.

Gadget Upgrade: When you use a Gadget Die, you may mark a Stress in order to roll a second d6, and discard the lower of the two.

Mastery

Back to the Drawingboard: When you use a Gadget Die, and it doesn’t turn the result into a Hope roll, you don’t spend the Gadget Die.

Battlesmith

Spellcast Trait: Strength

Play as the Battlesmith to improve your weapon's capabilities.

Foundation

Fierce FIghter: Add your Tier to damage rolls.

Weapon Upgrades: You may give your weapon an additional Feature from the following list:

  • Reliable
  • Quick
  • Powerful

You may change the Feature at the beginning of a session, as a Downtime activity during a rest, or by spending a Hope to do so.

Specialization

Higher Upgrades: You may now give your weapon one of the Features from this list:

  • Brutal
  • Deadly
  • Protective
Mastery

Multi-Fascited: Your weapon can now benefit from two extra Features.

Masterful Upgrades: You may now give your weapon one of the Features from this list:

  • Devastating
  • Lucky
  • Lifestealing

Armor Master

Spellcast Trait: Strength

Play as the Armor Master to become a defensive tank.

Foundation

Well-Suited: Gain a permanent increase to your Armor Score by +1.

Sentinel: Whenever you mark an Armor Slot, you gain advantage on your next attack roll.

Specialization

Well-Protected: Gain a permanent increase to your Armor Score by +1.

Armor Manipulator: Ignore the Heavy, Very Heavy, and Difficult Features on Armor you wear.

Mastery

Well-Kept: Gain a permanent increase to your Armor Score by +1.

Immovable Object: Add your Armor Score to your Damage Thresholds.

Printable cards

Foundation / Specialization / Mastery
Arcana domain icon Iron domain icon
Artificer

Tinkerer

Foundation

SPELLCAST TRAIT: Knowledge

Gadgets: At the beginning of a session, place a number of d6s on this card equal to your Spellcast modifier. These are your Gadget Dice. Whenever someone within Very Close range rolls with Fear you may spend one of your Gadget Dice to bring out a gadget to assist, and add the result to their Hope die. You may use a Downtime activity to replenish your Gadget Dice up to your Spellcast modifier. At the end of each Session, clear all unspent Gadget Dice

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Iron domain icon
Artificer

Tinkerer

Specialization

Fast Tinkerer: If you use a Downtime activity to replenish your Gadget Dice, you may take an extra Downtime activity.

Gadget Upgrade: When you use a Gadget Die, you may mark a Stress in order to roll a second d6, and discard the lower of the two.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Iron domain icon
Artificer

Tinkerer

Mastery

Back to the Drawingboard: When you use a Gadget Die, and it doesn’t turn the result into a Hope roll, you don’t spend the Gadget Die.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Iron domain icon
Artificer

Battlesmith

Foundation

SPELLCAST TRAIT: Strength

Fierce FIghter: Add your Tier to damage rolls.

Weapon Upgrades: You may give your weapon an additional Feature from the following list:

  • Reliable
  • Quick
  • Powerful

You may change the Feature at the beginning of a session, as a Downtime activity during a rest, or by spending a Hope to do so.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Iron domain icon
Artificer

Battlesmith

Specialization

Higher Upgrades: You may now give your weapon one of the Features from this list:

  • Brutal
  • Deadly
  • Protective
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Iron domain icon
Artificer

Battlesmith

Mastery

Multi-Fascited: Your weapon can now benefit from two extra Features.

Masterful Upgrades: You may now give your weapon one of the Features from this list:

  • Devastating
  • Lucky
  • Lifestealing
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Iron domain icon
Artificer

Armor Master

Foundation

SPELLCAST TRAIT: Strength

Well-Suited: Gain a permanent increase to your Armor Score by +1.

Sentinel: Whenever you mark an Armor Slot, you gain advantage on your next attack roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Iron domain icon
Artificer

Armor Master

Specialization

Well-Protected: Gain a permanent increase to your Armor Score by +1.

Armor Manipulator: Ignore the Heavy, Very Heavy, and Difficult Features on Armor you wear.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Iron domain icon
Artificer

Armor Master

Mastery

Well-Kept: Gain a permanent increase to your Armor Score by +1.

Immovable Object: Add your Armor Score to your Damage Thresholds.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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