Doombringer
Spellcast Trait: StrengthPlay the Doombringer if you want to wreak gruesome woe amongst your enemies.
Gloomy Strikes: When you succeed with Fear on an attack roll, you deal an extra 1d4 damage (or 1d6 if you’re In the Dark).
Ill Omen: When you make an attack roll, you can make the GM gain a Fear to target an additional creature within range.
Haunting Strikes: The extra damage from Gloomy Strikes becomes 2d4 (or 2d6 if you’re In the Dark).
Harrowing: When you succeed on an attack roll and deal Severe damage, the target must mark a Stress. On a success with Fear, the target marks an additional Stress.
Baneful Strikes: The extra damage from Gloomy Strikes becomes 3d4 (or 3d6 if you’re In the Dark).
Horrid Wilting: Choose a point within Far range and make a Spellcast Roll. All creatures within the point’s Very Close range that you succeed against take d12+6 physical damage using your Proficiency as their vital force is extracted from their bodies. If all targets are In the Dark, you have advantage on the roll. On a success with Fear, they also become temporarily Vulnerable.