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Dreadknight

Classes Designed by Dagger Dog Dad • Art by WOTC

About this class

A fear-infused juggernaut who dominates the frontline through terror, endurance, and inevitability. Dreadknights do not dodge danger. They advance through it, forcing enemies to break or be broken.

New condition

Frightened: When you gain the Frightened condition, you must remain at Far range from the source of your fear. If you’re not, you must first move to Far range when gaining the Spotlight before taking any other actions. If you are unable to do so you have to mark a Stress.

Domains

Core domain
Bone
Homebrew domain
Dread

Starting stats

Evasion
9
Hit points
8

Hope feature

Relentless March
Spend 3 Hope to ignore movement penalties. The first time each spotlight you enter Very Close range of an enemy, that enemy must make a Reaction Roll (15) or become Frightened until the end of its next action. This lasts until the end of the scene.

Class features

  • Aura of Dread

    Your presence crushes resolve. Enemies within Very Close range of you take a –1 penalty to rolls. If an enemy within Very Close range is Frightened or Vulnerable, this penalty becomes –2 instead.

Class items

  • A warped banner or sigil that radiates dread when unfurled
  • A reliquary of broken armor and bone, fused into your own gear

Character questions

Background prompts

Connection prompts

Discussion

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