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Oracle • Dream Walker

Designed for class

Astromancer
Homebrew class
Astromancer
Oracle

Oracle

Spellcast Trait: Knowledge

divine through millions of outcomes to know what happens next

Foundation

Stars Guide Us: At the beginning of each session, roll a number of d12s equal to your spellcasting trait and place them on this card. These are your Star Dice. Whenever you or an ally make a roll you can replace one of the dice with a star dice after the roll is made, spending the Star Dice for that session in doing so.

Specialization

It was Already Written: Once per rest when you are helping an ally and they still fail their roll you may spend an additional Hope to have that roll succeed. You may then choose an addional ally within Close Range to gain a Hope as well.

Soothsayer: When an ally would be forced to mark a stress due to something out of their control, and within Far range you may instead mark that many plus one instead of them marking the stress.

Mastery

Scholar of the Stars: You have mastered your charts and channeling of the stars. The bonus from your channeling is equal to your tier.

Star Adjacent: When you deal damage to more than one adversary with the same attack, you can cause one target to mark an additional hit point.

Dream Walker

Dream Walker

Spellcast Trait: Instinct

Choose this subclass if you want to give into the visions and weaponize your abilities at the cost of your own stress.

Foundation

Our Blood Connects the Stars: Once per rest you may choose to spend up to three of your own HP to clear that many Armor, Stress, or HP slots from an Ally you can see.

Dream Eater: When attacking an adversary with your mainhand weapon you may mark a stress to force them to mark a stress if your hit was a success.

Specialization

The Red Star Constellation: You have turned away from the regular constellations in the sky and focused all your divination on the Red Stars that seem to never move. While channeling the Red Stars your spellcasting does additional damage equal to the Stress you have marked. This doubles when you mark all your stress.

Mastery

Nightmare's Avatar: While marking a Stress you may choose to take on the form of a horrific Nightmare from beyond the veil of dreams.
While in this form your Hope Dice is a d20. When rolling if the Hope Dice is a 19 or 20 you may reguard the entire roll as a critical success.

Printable cards

Foundation / Specialization / Mastery
Sage domain icon Codex domain icon
Oracle
Astromancer

Oracle

Foundation

SPELLCAST TRAIT: Knowledge

Stars Guide Us: At the beginning of each session, roll a number of d12s equal to your spellcasting trait and place them on this card. These are your Star Dice. Whenever you or an ally make a roll you can replace one of the dice with a star dice after the roll is made, spending the Star Dice for that session in doing so.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Codex domain icon
Oracle
Astromancer

Oracle

Specialization

It was Already Written: Once per rest when you are helping an ally and they still fail their roll you may spend an additional Hope to have that roll succeed. You may then choose an addional ally within Close Range to gain a Hope as well.

Soothsayer: When an ally would be forced to mark a stress due to something out of their control, and within Far range you may instead mark that many plus one instead of them marking the stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Codex domain icon
Oracle
Astromancer

Oracle

Mastery

Scholar of the Stars: You have mastered your charts and channeling of the stars. The bonus from your channeling is equal to your tier.

Star Adjacent: When you deal damage to more than one adversary with the same attack, you can cause one target to mark an additional hit point.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Codex domain icon
Dream Walker
Astromancer

Dream Walker

Foundation

SPELLCAST TRAIT: Instinct

Our Blood Connects the Stars: Once per rest you may choose to spend up to three of your own HP to clear that many Armor, Stress, or HP slots from an Ally you can see.

Dream Eater: When attacking an adversary with your mainhand weapon you may mark a stress to force them to mark a stress if your hit was a success.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Codex domain icon
Dream Walker
Astromancer

Dream Walker

Specialization

The Red Star Constellation: You have turned away from the regular constellations in the sky and focused all your divination on the Red Stars that seem to never move. While channeling the Red Stars your spellcasting does additional damage equal to the Stress you have marked. This doubles when you mark all your stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon Codex domain icon
Dream Walker
Astromancer

Dream Walker

Mastery

Nightmare's Avatar: While marking a Stress you may choose to take on the form of a horrific Nightmare from beyond the veil of dreams.
While in this form your Hope Dice is a d20. When rolling if the Hope Dice is a 19 or 20 you may reguard the entire roll as a critical success.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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