Plaguebringer
Spellcast Trait: KnowledgePlay the Plaguebringer if you want to turn time into a weapon, reward prolonged fights, and make every enemy weaker the longer they stay engaged with disease.
Infection: Infection is a stacking condition. Infected adversaries take +1 bonus damage per Infection from all damage rolls made against it.
Whenever you deal damage to an Infected creature it gains +1 Infection.
Infection is removed when the creature clears a Hit Point or when the scene ends.
Virulent Presence: At the start of your spotlight, choose one adversary within Close range. That adversary gains 1 Infection.
Accelerated Exposure: You may mark a Stress to choose two options from Exposure Therapy instead of one.
Chain Infection: If an Infected adversary is spotlighted within Close range of another, each adversary gains 1 Infection.
Pandemic Panic: Whenever the GM spends Fear to spotlight or use an ability on an Infected adversary, their Infection stacks double.
Septic Lockdown: Infected adversaries can only move Very Close range on their turn.
Terminal Bloom: When an Infected adversary is defeated, choose one:
Rotburst: Distribute that creature’s total Infection stacks among any number of adversaries within Close range.
Reuptake: Remove all Infection from that creature and clear 2 HP.