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Rag-Blood Carver

Adversaries Designed by Abe Ellis • Art by Mike Lim

Adversary overview

A Carver is a gaunt, pale figure streaked with ritual scars and fresh blood, moving with precise, unsettling calm as they meticulously etch sigils into walls or flesh.

A Carver is a gaunt, scar-latticed ritualist whose calm authority compels lesser cultists to obey without hesitation, directing them with blood-marked gestures while seamlessly weaving short, vicious rites into combat—etching sigils mid-fight to empower allies, warp the terrain, or turn spilled blood into a weapon.

Stat block

Tier
2
Type
Support
Difficulty
15
HP
4
Stress
5
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
16
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Doom Bolt
Range: Far
Damage: 2d6+3
Attack Mod: +2
Damage Type: Magical

Features

Passives

Actions

  • Move as Unit
    fear 2

    Spend 2 Fear to spotlight up to five allies within Far range.

  • Reinforcements
    stress 1

    Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.

  • Blood Ritual

    Target a point that is visible to the Carver. All player's within close range of that point lose one HP each time they enter or start their turn in it.

Reactions

Motives & tactics

Complete Rituals Gather Components Protect Secrets Stealth Observation Precise Strikes

Experiences

  • Analyst +2
  • Zealous +4

Rag-Blood Carver

Tier 2 support

A Carver is a gaunt, pale figure streaked with ritual scars and fresh blood, moving with precise, unsettling calm as they meticulously etch sigils into walls or flesh.

Motives & Tactics: Complete Rituals, Gather Components, Protect Secrets, Stealth, Observation, Precise Strikes

Difficulty: 15 | Thresholds: 8/16 | HP: 4 | Stress: 5

ATK: +2 | Doom Bolt: Far | 2d6+3 Magical

Experience: Analyst +2, Zealous +4

HP:

STRESS:

Features

Move as Unit - Action: Spend 2 Fear to spotlight up to five allies within Far range.
Reinforcements - Action: Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.
Blood Ritual - Action: Target a point that is visible to the Carver. All player's within close range of that point lose one HP each time they enter or start their turn in it.

Discussion

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