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Gladiator • Luchador

About these subclasses

Gladiators are arena-hardened fighters who dominate through raw strength, intimidation, and decisive physical control. Luchadors are agile grapplers who use speed, momentum, and aerial theatrics to reposition enemies and turn the fight into a spectacle.

Designed for class

Showman
Homebrew class
Showman
Gladiator

Gladiator

Spellcast Trait: Presence

Play Gladiator, If you want to overpower enemies, command their attention, and build Hype through brutal displays of strength.

Foundation

Brutal Display: When you deal Major or greater damage to an adversary, gain 1 Hype.

Intimidating Entrance: Once a scene, choose one adversary within Close range. Until your next spotlight they cannot be spotlighted unless an extra Fear is spent.

Specialization

Bonecrushing Blow: On a successful melee attack, you can mark 1 Stress to make the target temporarily Vulnerable. Gain 1 Hype.

Not So Fast!: When an adversary within Close range attempts to move away from you, mark 1 Stress to force it to make a Reaction Roll (13). On a failure, it cannot move. Gain 2 Hype.

Mastery

Crowd Favorite: When you reach 5 Hype, your Signature Move can affect all adversaries within Very Close range of the target.

Last Man Standing: When you would mark your last HP, spend 3 Hope to remain at 1 HP and gain 2 Hype.

Luchador

Luchador

Spellcast Trait: Presence

Play Luchador, if you want to grapple, move constantly, and build Hype through spectacular physical maneuvers.

Foundation

Flying Momentum: When you move Far range before making a successful melee attack, gain 1 Hype.

Hammerlock: On a successful attack, you can spend a Hope to temporarily Restrain the target or pull them into melee range with you. Gain 1 Hype.

Specialization

Gorilla Press: If you Restrain a creature, you can throw it Very Close. If it collides with another creature or solid object, both targets mark 1 HP. Gain 1 Hype.

Rope Rebound: When you are forcefully moved, fall, or Restrained, you can mark 1 Stress to move Very Close in any direction and gain 1 Hype instead. Your Tag Team Rolls cost 2 Hope instead of 3.

Mastery

Piledriver: When you succeed on an attack against a target you have Restrained, you can throw it to the ground. The target and all adversaries within Very Close range must succeed on a Reaction Roll (12) or become temporarily Prone.

Suplex Stunner: When you successfully Restrain a creature, you can mark 2 Stress to make an additional attack against it. Gain 2 Hype.

Printable cards

Foundation / Specialization / Mastery
Bone domain icon Grace domain icon
Gladiator
Showman

Gladiator

Foundation

SPELLCAST TRAIT: Presence

Brutal Display: When you deal Major or greater damage to an adversary, gain 1 Hype.

Intimidating Entrance: Once a scene, choose one adversary within Close range. Until your next spotlight they cannot be spotlighted unless an extra Fear is spent.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bone domain icon Grace domain icon
Gladiator
Showman

Gladiator

Specialization

Bonecrushing Blow: On a successful melee attack, you can mark 1 Stress to make the target temporarily Vulnerable. Gain 1 Hype.

Not So Fast!: When an adversary within Close range attempts to move away from you, mark 1 Stress to force it to make a Reaction Roll (13). On a failure, it cannot move. Gain 2 Hype.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bone domain icon Grace domain icon
Gladiator
Showman

Gladiator

Mastery

Crowd Favorite: When you reach 5 Hype, your Signature Move can affect all adversaries within Very Close range of the target.

Last Man Standing: When you would mark your last HP, spend 3 Hope to remain at 1 HP and gain 2 Hype.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bone domain icon Grace domain icon
Luchador
Showman

Luchador

Foundation

SPELLCAST TRAIT: Presence

Flying Momentum: When you move Far range before making a successful melee attack, gain 1 Hype.

Hammerlock: On a successful attack, you can spend a Hope to temporarily Restrain the target or pull them into melee range with you. Gain 1 Hype.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bone domain icon Grace domain icon
Luchador
Showman

Luchador

Specialization

Gorilla Press: If you Restrain a creature, you can throw it Very Close. If it collides with another creature or solid object, both targets mark 1 HP. Gain 1 Hype.

Rope Rebound: When you are forcefully moved, fall, or Restrained, you can mark 1 Stress to move Very Close in any direction and gain 1 Hype instead. Your Tag Team Rolls cost 2 Hope instead of 3.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Bone domain icon Grace domain icon
Luchador
Showman

Luchador

Mastery

Piledriver: When you succeed on an attack against a target you have Restrained, you can throw it to the ground. The target and all adversaries within Very Close range must succeed on a Reaction Roll (12) or become temporarily Prone.

Suplex Stunner: When you successfully Restrain a creature, you can mark 2 Stress to make an additional attack against it. Gain 2 Hype.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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