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Eldritch Possessed

Adversary overview

A summoned Eldritch entity bound within a mortal host, driven by a ravenous will to corrupt, consume, and unravel all that crosses its path.

A summoned Eldritch entity bound within a mortal host, twisting and breaking the body, growing thick eel like appendages out of their back, with rows of needle like teeth. Being able to control, reanimating corpses around them, raising Zombies, that only last until the entity needs them, or is killed and expelled from its mortal host. They are driven only by a ravenous will to corrupt, consume, and unravel all that crosses its path.

Stat block

Tier
1
Type
Leader
Difficulty
14
HP
7
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claw
Range: Melee
Damage: 1d8+5
Attack Mod: +3
Damage Type: Physical

Features

Passives

Actions

  • Call the Dead
    fear 2

    Spend 2 Fear to reanimate 1 corpse within Far range and spotlight it.

  • Devour Hope
    stress 1

    Mark a Stress to make an attack against a target within Close range. On a success, deal 2d6 physical damage and they lose a Hope. If a target is not able to lose a Hope, they must mark a Stress instead. If the target loses a Hope, the Eldritch Possessed clears an HP.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Bite Consume Dominate

Experiences

Eldritch Possessed

Tier 1 leader

A summoned Eldritch entity bound within a mortal host, driven by a ravenous will to corrupt, consume, and unravel all that crosses its path.

Motives & Tactics: Bite, Consume, Dominate

Difficulty: 14 | Thresholds: 8/15 | HP: 7 | Stress: 4

ATK: +3 | Claw: Melee | 1d8+5 Physical

Experience:

HP:

STRESS:

Features

Call the Dead - Action: Spend 2 Fear to reanimate 1 corpse within Far range and spotlight it.
Devour Hope - Action: Mark a Stress to make an attack against a target within Close range. On a success, deal 2d6 physical damage and they lose a Hope. If a target is not able to lose a Hope, they must mark a Stress instead. If the target loses a Hope, the Eldritch Possessed clears an HP.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.