Treant
At a glance
Ancestry overview
Treants resemble humanoid plants such as trees, bushes, flowers, or even cactuses.
Top feature
Bottom feature
Physical characteristics
Examples / variants
About this ancestry
Daggerheart version of ents, treants, and dryads
Treant
Treants resemble humanoid plants such as trees, bushes, flowers, or even cactuses.
Fresh Air: When you finish a rest in any natural, nonurban environment, you automatically gain a Hope.
Deep Roots: While your feet are touching the ground, you can spend a Hope to become Rooted. While Rooted, you can’t move, and the only action roll you can make is an Instinct Roll (10) to clear a Hit Point or a Stress. You can end this condition at any time.
Treant
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Treant Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.