Scavenger
About this class
The Scavenger is a person who goes out and hunts for things to collect, either under the banner of a group, or clan, or because of their own need for preservation. They use the scraps they’ve collected to shape gadgets, and trinkets in order to assist them further. Being a Scavenger means needing to fight hard, lest someone else take what you are looking for. Fights over what Scavengers want tend to get very bloody, so they’ve learned how to manipulate their own blood to aid them in battle. Combined with what they make with what they’ve gathered, and they become a potent force on the battlefield. A Scavenger might seem rough around the edges, but if you’re not in their way, they can be very helpful. And if you help them, they’ll be eternally grateful.
Included subclasses
Domains
Starting stats
Hope feature
Class features
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Harvest
Whenever you make a successful attack, place a Harvest Token on your character sheet. You may have a number of Harvest Tokens equal to your spellcast modifier. You may spend 1 Harvest Token to do one of the following:
Swap the result of your Hope and Fear dice.
Reroll any 1s on your damage dice.
Impose disadvantage on reaction rolls against one target within Close range.
During a Short Rest, spend one of your Downtime activities to make a Long Rest move.
During a Long Rest, gain an additional Short Rest Downtime move.
At the end of a session, clear any unspent tokens. For each unspent token, you may clear a Hit Point, or a Stress. -
Blood Rush
Whenever you have at least 1 Hit Point marked, you gain an additional 1d6 to damage rolls. This becomes 1d8 at level 5, and 1d10 at level 8.
Class items
- A token from a fallen enemy.
- A symbol of your clan.
Character questions
Background prompts
- You’ve dedicated your life to scavenging for materials. Was this an act of desperation, or was this a fully intentional choice?
- What was your first big score?
- You found something that you know you shouldn’t have. What did you do with it?
Connection prompts
- We met while we were going after the same target. What was it, and how did our goals align?
- I have a reputation as being someone who is vicious. What line are you afraid I’ll cross?
- What item from my collection have I shared with you?
Subclass cards
Printable via header menu
Believer
Foundation
SPELLCAST TRAIT: Strength
Scrap Armor: You may spend 1 Harvest Token to repair 1 Armor Slot.
Believer
Specialization
Faithful Recollection: You may spend Harvest Tokens instead of Stress to recall Domain Cards.
Believer
Mastery
Always Faithful: When you succeed on attack rolls with Fear, you still gain a Hope.
Marauder
Foundation
SPELLCAST TRAIT: Strength
Pumping Iron: You may spend a Harvest Token to add a roll of your Blood Rush die to your Damage Thresholds until your next rest, or you use this feature again.
Marauder
Specialization
Blood Betting: When you use a Harvest Token, roll your Blood Rush die. If the result is the highest number, you don’t expend a Harvest Token.
Marauder
Mastery
Final Gambit: When you are forced to make a Death Move, you may spend all your remaining Harvest Tokens to Blaze of Glory, and then make another Death Move.
Scavenger
The Scavenger is a person who goes out and hunts for things to collect, either under the banner of a group, or clan, or because of their own need for preservation. They use the scraps they’ve collected to shape gadgets, and trinkets in order to assist them further. Being a Scavenger means needing to fight hard, lest someone else take what you are looking for. Fights over what Scavengers want tend to get very bloody, so they’ve learned how to manipulate their own blood to aid them in battle. Combined with what they make with what they’ve gathered, and they become a potent force on the battlefield. A Scavenger might seem rough around the edges, but if you’re not in their way, they can be very helpful. And if you help them, they’ll be eternally grateful.
Domains
Iron + Blood
Starting Evasion
9
Starting Hit Points
7
Class Items
- • A token from a fallen enemy.
- • A symbol of your clan.
Scavenger’s Hope Feature
Bloodied Determination : Spend 3 Hope. Gain a number of Harvest Tokens up to your Spellcast Modifier, and if you have no Hit Points marked, you may mark a Hit Point.
Class Features
Harvest
Whenever you make a successful attack, place a Harvest Token on your character sheet. You may have a number of Harvest Tokens equal to your spellcast modifier. You may spend 1 Harvest Token to do one of the following: Swap the result of your Hope and Fear dice. Reroll any 1s on your damage dice. Impose disadvantage on reaction rolls against one target within Close range. During a Short Rest, spend one of your Downtime activities to make a Long Rest move. During a Long Rest, gain an additional Short Rest Downtime move. At the end of a session, clear any unspent tokens. For each unspent token, you may clear a Hit Point, or a Stress.
Blood Rush
Whenever you have at least 1 Hit Point marked, you gain an additional 1d6 to damage rolls. This becomes 1d8 at level 5, and 1d10 at level 8.
Scavenger Subclasses
Choose either the Believer or Marauder subclass.
Believer
Play as the Believer to gain more uses out of your Harvest Tokens.
Spellcast Trait
Strength
Foundation Features
- Faithful Harvester: Start each session with 1 Harvest Token.
Scrap Armor: You may spend 1 Harvest Token to repair 1 Armor Slot.
Specialization Feature
- Grudge: When you make a successful attack, you may spend a Harvest Token to force the target to subtract a roll of your Blood Rush die from their next roll.
Faithful Recollection: You may spend Harvest Tokens instead of Stress to recall Domain Cards.
Mastery Feature
- Exquisite Harvester: You now start each session with 2 Harvest Tokens.
Always Faithful: When you succeed on attack rolls with Fear, you still gain a Hope.
Marauder
Play as the Marauder to use your Harvest Tokens to boost yourself further in combat.
Spellcast Trait
Strength
Foundation Features
- Raider: You may move up to Far range without making an Agility roll. When you move into Far Range, and make an attack, you may spend a Harvest Token to add your Blood Rush die to the attack roll.
Pumping Iron: You may spend a Harvest Token to add a roll of your Blood Rush die to your Damage Thresholds until your next rest, or you use this feature again.
Specialization Feature
- Reap: When you make an attack roll, and it’s a Critical Hit, you gain an extra Harvest Token.
Blood Betting: When you use a Harvest Token, roll your Blood Rush die. If the result is the highest number, you don’t expend a Harvest Token.
Mastery Feature
- Headlong Rush: When you have 2 or fewer Hit Points unmarked, your Blood Rush die becomes 1d20.
Final Gambit: When you are forced to make a Death Move, you may spend all your remaining Harvest Tokens to Blaze of Glory, and then make another Death Move.
Background Questions
Answer any of the following, or create your own.
- • You’ve dedicated your life to scavenging for materials. Was this an act of desperation, or was this a fully intentional choice?
- • What was your first big score?
- • You found something that you know you shouldn’t have. What did you do with it?
Connections
Ask one of the following, or improvise.
- • We met while we were going after the same target. What was it, and how did our goals align?
- • I have a reputation as being someone who is vicious. What line are you afraid I’ll cross?
- • What item from my collection have I shared with you?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.