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Champion

Classes Designed by Dagger Dog Dad • Art by gm binder

About this class

The Champion is a heroic leader who inspires allies through courage, presence, and decisive action. Champions thrive at the heart of the battle, rallying their companions while personally confronting the greatest threats. Whether leading through a magical standard or dominating the battlefield with martial tactics, a Champion turns individual strength into a united force.

Domains

Core domain
Valor
Core domain
Grace

Starting stats

Evasion
10
Hit points
7

Hope feature

Heroic Rally
Spend 3 Hope to choose up to three allies within Close range. Each chosen ally can immediately move up to Very Close or clear a Stress.

Class features

  • Flanking

    When you and at least one ally are both within Melee range of the same adversary, you both have Advantage on attack rolls against that adversary.

  • Heroic Steed

    Once per scene, summon a loyal steed to your side. While mounted, gain +2 Evasion. When you mark Severe damage, you are knocked from your mount, and the steed disappears. You regain this benefit when you next summon your steed.

  • Charge!

    While mounted, move up to Far range, then make an attack. On a success, deal 2d8+4 physical damage and the target marks 1 Stress.

Class items

  • A distinctive weapon bearing your personal or house insignia.
  • Traveling gear with practical equipment for life on the road.

Character questions

Background prompts

Connection prompts

Discussion

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