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Leviathan

Adversaries Designed by Tyler Mallad • Art by cubehero

Adversary overview

A umbra serpent being that is older than most and hates it fellow umbrian kin.

The Umbra Black Serpent lives in the Ashen Sea. Its form is beyond mortal comprehension. The size that towers over cities and consumes its fellow kin.

Stat block

Tier
4
Type
Solo
Difficulty
18
HP
14
Stress
7
Attack mod
+8
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
40
Major Damage — Mark 2 HP Major
Mark 2 HP
80
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Psychic Might
Range: Very Far
Damage: 4d12+12
Attack Mod: +8
Damage Type: Magical

Features

Passives

  • Relentless (3)

    This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

  • The Darkness Closes In

    When a creature rolls a failure while within Very Far range of the Leviathan, they must mark a Stress.

  • Eldritch Knowledge

    When the Leviathan sees a mortal creature, they instantly know one of the secrets it needs, but at a price.

Actions

  • Terrifying

    When the Leviathan makes a successful attack, all PCs within Far range lose a Hope, and you gain a Fear.

  • Thrall
    fear 2

    Spend 2 Fear to present a target within Far range with a vision of the Umbra. The target must make a Knowledge Reaction Roll. On a failure, they lose all Hope and take 2d20+4 direct magic damage and are controlled by the Leviathan. On a success, they take half damage and lose a Hope.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Watch
    stress 1

    Mark number of Stress you need to restrain the creatures within Very Far range.

Motives & tactics

Break minds Overpower Control

Experiences

  • Hatred +4
  • Eldritch Knowledge +2

Leviathan

Tier 4 solo

A umbra serpent being that is older than most and hates it fellow umbrian kin.

Motives & Tactics: Break minds, Overpower, Control

Difficulty: 18 | Thresholds: 40/80 | HP: 14 | Stress: 7

ATK: +8 | Psychic Might: Very Far | 4d12+12 Magical

Experience: Hatred +4, Eldritch Knowledge +2

HP:

STRESS:

Features

Relentless (3) - Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Terrifying - Action: When the Leviathan makes a successful attack, all PCs within Far range lose a Hope, and you gain a Fear.
The Darkness Closes In - Passive: When a creature rolls a failure while within Very Far range of the Leviathan, they must mark a Stress.
Thrall - Action: Spend 2 Fear to present a target within Far range with a vision of the Umbra. The target must make a Knowledge Reaction Roll. On a failure, they lose all Hope and take 2d20+4 direct magic damage and are controlled by the Leviathan. On a success, they take half damage and lose a Hope.
Eldritch Knowledge - Passive: When the Leviathan sees a mortal creature, they instantly know one of the secrets it needs, but at a price.
Watch - Reaction: Mark number of Stress you need to restrain the creatures within Very Far range.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.