Fal Thaysis, the Corruptor Phase 3
Adversary overview
A shapeless mass of tar, smoke, thorns, and fangs contorts erratically amid a din of thunderous booms and shrill maniacal laughter.
To be paired with the Ritual Binding environment. Once defeated, the scene ends.
Stat block
Standard attack
Features
Passives
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Relentless (3)
This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
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Terrifying
When the Corruptor makes a successful attack, all PCs within Close range lose a Hope and you gain a Fear.
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Being of Corruption
All the Corruptor's attacks are considered both physical and magical.
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Death Throes
Fal Thaysis' standard attack targets all PCs in Close range and deals direct damage.
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Resilient
Whenever Fal Thaysis is forced to mark Hit Points, mark one less Hit Point. (E.g. Minor wound = 0 HP, Major = 1, Severe = 2)
Actions
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Corruptfear 2
Spend 2 Fear to target a PC within Close range. If that PC has no Hope, they cross off a Hope slot as their body and mind become corrupted. Have them describe how their body or mind changes. If they cross of their last Hope slot, they must make a death move.
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Howl of Anguishfear 1
Spend a Fear and mark a Stress to emit a scream of otherworldly despair. All PCs in Far range must roll their duality dice. If their Fear die value is higher, they lose 1d2 Hope and you gain 1d2 Fear.
Reactions
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Invoke Inner Darknessstress 1
When the Corruptor makes a successful attack against a PC, mark a Stress to change their Fear die to a d20 until they succeed with Hope.
Motives & tactics
Experiences
- Corruptor of Nature +2
Fal Thaysis, the Corruptor Phase 3
Tier 1 solo
A shapeless mass of tar, smoke, thorns, and fangs contorts erratically amid a din of thunderous booms and shrill maniacal laughter.
Motives & Tactics: Corrupt
Difficulty: 11 | Thresholds: 10 / 17 | HP: 2 | Stress: 3
ATK: +3 | Thorny Tendrils: Close | 1d12+4 Physical
Experience: Corruptor of Nature +2
HP:
Stress:
Features
Relentless (3) – Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Terrifying – Passive: When the Corruptor makes a successful attack, all PCs within Close range lose a Hope and you gain a Fear.
Being of Corruption – Passive: All the Corruptor's attacks are considered both physical and magical.
Death Throes – Passive: Fal Thaysis' standard attack targets all PCs in Close range and deals direct damage.
Resilient – Passive: Whenever Fal Thaysis is forced to mark Hit Points, mark one less Hit Point. (E.g. Minor wound = 0 HP, Major = 1, Severe = 2)
Corrupt – Action: Spend 2 Fear to target a PC within Close range. If that PC has no Hope, they cross off a Hope slot as their body and mind become corrupted. Have them describe how their body or mind changes. If they cross of their last Hope slot, they must make a death move.
Howl of Anguish – Action: Spend a Fear and mark a Stress to emit a scream of otherworldly despair. All PCs in Far range must roll their duality dice. If their Fear die value is higher, they lose 1d2 Hope and you gain 1d2 Fear.
Invoke Inner Darkness – Reaction: When the Corruptor makes a successful attack against a PC, mark a Stress to change their Fear die to a d20 until they succeed with Hope.
Fal Thaysis, the Corruptor Phase 3
To be paired with the Ritual Binding environment. Once defeated, the scene ends.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Fal Thaysis, the Corruptor Phase 3 Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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