Shadowhand
Designed by
About this class
Strike from the shadows and strike terror in your enemies as the Shadowhand.
For use with Avatarheart
Included subclasses
Starting stats
Hope feature
Class features
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Well-Connected
When you arrive in a prominent town or environment, you know somebody who calls this place home. Give them a name, note how you think they could be useful, and choose one fact from the following list:
- They owe me a favor, but they’ll be hard to find.
- They’re going to ask for something in exchange.
- They’re always in a great deal of trouble.
- We used to be together. It’s a long story.
- We didn’t part on great terms. -
Contacts Everywhere
Once per session, you can briefly call on a shady contact. Choose one of the following benefits and describe what brought them here to help you in this moment:
- They provide 1 handful of gold, a unique tool, or a mundane object that the situation requires.
- On your next action roll, their help provides a +3 bonus to the result of your Hope or Fear Die.
- The next time you deal damage, they snipe from the shadows, adding 2d8 to your damage roll.
Class items
Character questions
Background prompts
Connection prompts
Subclass cards
Printable via header menu
Agent
Foundation
SPELLCAST TRAIT: Presence
Well-Trained: Decide an organization that you work for and come up with your role within the organization. Choose one of your Experiences. At the beginning of a session, place 5 tokens on this card. You can spend one of these tokens instead of a Hope to utilize that Experience on a roll, regaining the token if you critically succeed. At the end of each session, clear all unspent tokens.
Not Good Enough: When you fail any non-attack action roll, you can spend a Hope to reroll. You can continue spending Hope to reroll as many times as you’d like until you roll a success.
Agent
Specialization
.: .
Agent
Mastery
.: .
Shadowhand
Strike from the shadows and strike terror in your enemies as the Shadowhand.
For use with Avatarheart
Domains
Air + Guile
Starting Evasion
12
Starting Hit Points
6
Class Items
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Shadowhand’s Hope Feature
Not This Time : Spend 3 Hope to force an adversary within Far range to reroll an attack or damage roll.
Class Features
Well-Connected
When you arrive in a prominent town or environment, you know somebody who calls this place home. Give them a name, note how you think they could be useful, and choose one fact from the following list: - They owe me a favor, but they’ll be hard to find. - They’re going to ask for something in exchange. - They’re always in a great deal of trouble. - We used to be together. It’s a long story. - We didn’t part on great terms.
Contacts Everywhere
Once per session, you can briefly call on a shady contact. Choose one of the following benefits and describe what brought them here to help you in this moment: - They provide 1 handful of gold, a unique tool, or a mundane object that the situation requires. - On your next action roll, their help provides a +3 bonus to the result of your Hope or Fear Die. - The next time you deal damage, they snipe from the shadows, adding 2d8 to your damage roll.
Shadowhand Subclasses
Choose either the Agent subclass.
Agent
Spellcast Trait
Presence
Foundation Features
Well-Trained: Decide an organization that you work for and come up with your role within the organization. Choose one of your Experiences. At the beginning of a session, place 5 tokens on this card. You can spend one of these tokens instead of a Hope to utilize that Experience on a roll, regaining the token if you critically succeed. At the end of each session, clear all unspent tokens.
Not Good Enough: When you fail any non-attack action roll, you can spend a Hope to reroll. You can continue spending Hope to reroll as many times as you’d like until you roll a success.
Specialization Feature
.: .
Mastery Feature
.: .
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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