A REDACTED PAST. A SHATTERED PRESENT. REWRITE THE FUTURE.
The foundations of reality are a paper house built upon a blank page. In the Mortal Realm, magic is a part of daily life. Mortals are part of religious communities offering prayers to Matthias (the Pope of Hope), Kazule (Overseer of Fear) and the rest of the pantheon believing these divinities brought peace to a dysfunctional universe. But behind the golden gates of the Hallows Above, the cosmic threads are beginning to fray.
A catastrophic surge of temporal energy has cracked the Infinite Hourglass of the Plane of Time. In the endless libraries of the Plane of Knowledge, a single redacted page has sent the Archivist of Knowledge into a grief-stricken despair. Down in the deep cellblocks of the Planar Prison, a mild-mannered researcher sits in silence, framed for a crime he didn’t commit, holding a truth that could dismantle the Hallows Above. And out in the desolate wastes of the Plane of Time, a colossal, rusted clocktower has suddenly begun to tick again.
Someone has erased a chunk of cosmic history. Someone has locked away a god. And someone is desperate to make sure the truth stays dead. Will you protect a comfortable divine illusion, or will you pull on the thread of a forgotten age and watch reality unravel?
This campaign sandbox for Daggerheart includes:
Tier 2–4 Sandbox Adventure Frame:
This guide is designed to hold on gently; giving GMs and players the freedom to play through a narrative campaign from Tier 2 to Tier 4 using this adventure foundation, or carve their own unique path. Every realm is built to plug-and-play for any table that needs a planar baddies, regardless if they are traveling to the realms beyond or staying home on the mortal realm. Need a horrible judicial system and a prison break environment? The Plane of Justice comes with guards, prisoners, and a massive story to uncover. Need fearsome baddies, use the Plane of Fears toolbox. There is something for every corner of the cosmos.
7 Detailed Realms & Planes:
Journey across seven fully realized cosmic planes, from the high-magic Mortal Realm to the game-altering mechanics of Time. Every planar chapter arms Game Masters with rich lore, dynamic GM moves, intriguing adventure hooks, and details to not be caught sleeping when players throw you a curveball.
New Deities & Factions:
Explore the pantheon of the New Gods and Factions. Introducing the Archivist of Knowledge, Tribunal, Pope of Hope, and the Overseer of Fear, alongside factions like the Cosmic Interplanar Authority (CIA) and the Gray Ones.
55 Adversaries & 26 Environments:
Bring these worlds to life with tons of environments and adversaries built to fit each realm. From the Time Loops in the Plane of Time, to the Statues Chamber in the Halls of Hope, and even Prison Breaks in the Plane of Justice, these environments span every corner of the cosmos. Each realm also includes stat blocks for the deity that rules it for your players to stand toe-to-toe against!
7 Specialized Expanded Communities:
Player Options to expand your world by offering unique religious or factions based “3-Hope Spend Features”. These communities are dedicated to the gods such as the unwavering Hopeborne or factions like the covert Suitborne of Cosmic Interplanar Authority.
76 GM Moves:
Instantly react to the world using custom GM Moves from each realm. Force PCs to strike heroic poses, trigger zero-gravity space-drifts, or drop sudden lawsuits in the cosmic courts.
25 Plot Hooks & 20 Lore-cations:
Self contained ideas and areas within each realm that can expand the realm in a moment’s notice. Lore-cations are not environments but quick places to pull inspiration from if you need to throw some interesting hooks for side quests.