About
The Naturolls has a main conceit – every tale told on the show is a campfire story the heroes are telling each other at the end of their journeys. Because of this, any player can take a turn in the GM seat to tell a story and expand the world (and absolutely mess up the other GMs’ plans with unexpected twists and turns).
The campaign takes place in a homebrewed world called The Shatterlands, a kingdom united under a banner of peace until a catastrophe upends things, leaving residents asking who would do this? And, perhaps more importantly, why?
Expect quick jokes and heartfelt moments, big action and quiet introspection, and a whole lot of talk about the deliciousness of fried potatoes.
Homebrew Vault