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Apothecary

Classes Designed by Dagger Dog Dad • Art by pinterest

About this class

Apothecaries blend radiant life magic with experimental techniques, creating remedies and concoctions capable of healing allies, purging corruption, or producing unpredictable effects. Play the Apothecary if you want to master Consumables, experiment with strange ingredients, and prepare exactly the right concoction for the situation. Work with your GM to decide what ingredient may be necessary for consumable creation.

Domains

Core domain
Splendor
Homebrew domain

Starting stats

Evasion
10
Hit points
6

Hope feature

Emergency Formulation
Spend 3 Hope to immediately craft one Consumable you know the recipe for or currently own using ingredients in your Apothecary's Satchel.

Class features

  • Apothecary's Satchel

    Your magically expanded satchel can hold an unlimited amount of raw ingredients and Consumables.

  • Formulae Craft

    You can use a Downtime Action to analyze a Consumable. If its recipe is available, you learn it. You can use a Downtime Action to craft any Consumable you know the recipe for or currently own using ingredients in your Apothecary's Satchel.

Class items

  • A magically expanded satchel filled with bottles, tools, ingredients, and experimental equipment.
  • A portable collection of burners, vials, tubes, and other equipment for analyzing and crafting Consumables.

Character questions

Background prompts

Connection prompts

Discussion

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