Solarian standard
Spellcast Trait: StrengthBlack Hole: When Graviton attuned, you pull creatures you select within Close range into Melee range with you and they become Restrained and Vulnerable. They take d4 energy damage using your proficiency.
Supernova: When Photon attuned, you unleash spherical solar gush that erupts like a supernova. Creatures you select within Close range take 2(d6) fire damage using your proficiency.
Stellar Rush: You rush forward with a blast of stellar energy. You can move within Far range without making an Agility Roll.
• Graviton-Attuned: Creatures you rush by are pulled one range band towards you and are Restrained
• Photon-Attuned: Creatures you rush by clear a Hit Point, and can only benefit from this once per scene.
Wormhole: You force a rip in space create two wormholes in unoccupied spaces within Very Far range that is visible to you. They are traversible and can be dropped at any time.
Defy Gravity: You break the bonds of gravity and are able to fly and move up to Far range without an Agility Roll and your Evasion increases by 1 until the end of the scene.
Solar Winds: You discorporate and become a blur of stellar matter pushed by solar winds. Your are temporarily Hidden and your attacks have Advantage until you fail an attack roll.
Pulsar Barrage: When Photon attuned, you generate chains of bursting energy. Make a Solar Flare attack against up to five targets witin range and using a d20 damage die instead.
Nebula Storm: When Graviton attuned, you create up to five bursts of cosmic energy that take up space anywhere in within Far Range. Any creature that moves into or starts its turn within Very Close range of these bursts take d6 energy damage equal to your proficiency.
Fear Horizon: When Graviton attuned, you leverage cosmic gravity to drain your adversary's aether. The GM automatically loses 3 Fear and you may distribute 3 Hope to allies within Far range.