Skip to content

Warrior

About this class

You are the one who stands between your people and danger.
You have trained to fight—not simply to kill, but to protect, challenge, endure, and hold your ground when others cannot.
A Warrior knows when to strike.
More importantly, a Warrior knows what they are fighting for.

Domains

Core domain
Valor
Core domain
Bone

Starting stats

Evasion
10
Hit points
7

Hope feature

Second Wind
Spend 3 Hope to clear 2 Stress and gain +1 Armor until the beginning of your next turn.

Class features

  • Hold the Line

    When you are within Very Close range of an adversary, you may mark yourself as Engaged with them.
    While Engaged:
    You gain +1 to rolls made to resist being forcibly moved.
    When an adversary attempts to move past you toward an ally within Very Close range, you may spend 1 Hope to immediately make a reaction attack against them.

Class items

  • -Warrior’s Talisman-
  • It might be:
  • a necklace of carved bone
  • a warrior’s braid ornament
  • a clan insignia
  • a feather
  • a beadwork bracelet
  • a human military identification tag
  • a resistance symbol
  • a weapon charm
  • - (Once per scene, when you invoke the significance of your talisman while protecting an ally or standing against an enemy, you may gain +1 to the action roll.)

Character questions

Background prompts

  1. Who from your community shaped you the most?
  2. What convinced you to put your life on the line to fight for those/what you love most?

Connection prompts

—

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.