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Guardian • Warpath

Designed for class

Warrior
Homebrew class
Warrior
Guardian

Guardian

Spellcast Trait: Strength

Take Heavy Blows and Protect Allies

Foundation

Stand Between: When an ally within Very Close range is attacked, you may spend 1 Hope to move into range and become the target of the attack instead.


Specialization

Unbreakable Guard: Your defensive instincts have become second nature.

When you use Stand Between, you gain +1 Evasion against the triggering attack.

Additionally, if the attack still hits you, you may mark an Armor Slot to reduce the severity of the damage by one threshold without needing to spend another resource.


Mastery

Shield of the People: Your presence on the battlefield becomes a source of protection for everyone around you.

Once per scene, when you use Stand Between, you may protect all allies within Very Close range of you from the same attack.

Instead of the triggering attack affecting its original target, you become its sole target.

If you survive the attack, each ally you protected may clear 1 Stress.


Warpath

Warpath

Spellcast Trait: Agility

Carve Through Enemies with Brute Strength

Foundation

Relentless: The first time each scene you succeed on a melee attack while you have 2 or more marked Stress, gain 1 Hope.


Specialization

Blood in the Water: When you succeed on a melee attack against an adversary who has 2 or more Hit Points marked, you may spend 1 Hope to immediately make another attack against the same adversary.


Mastery

Unstoppable Assault: Once per scene, when you succeed on a melee attack, you can enter an unstoppable assault until the end of the scene.

While in this state:

  • When you succeed on a melee attack, gain +1 to your next melee attack.

  • When you fail a melee attack with Fear, you may mark 1 Stress to reroll the attack.

  • When you critically succeed on a melee attack, clear 1 Stress.

The bonus resets whenever you fail an attack.


Printable cards

Foundation / Specialization / Mastery
Guardian
Warrior

Guardian

Foundation

SPELLCAST TRAIT: Strength

Stand Between: When an ally within Very Close range is attacked, you may spend 1 Hope to move into range and become the target of the attack instead.


Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Guardian
Warrior

Guardian

Specialization

Unbreakable Guard: Your defensive instincts have become second nature.

When you use Stand Between, you gain +1 Evasion against the triggering attack.

Additionally, if the attack still hits you, you may mark an Armor Slot to reduce the severity of the damage by one threshold without needing to spend another resource.


Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Guardian
Warrior

Guardian

Mastery

Shield of the People: Your presence on the battlefield becomes a source of protection for everyone around you.

Once per scene, when you use Stand Between, you may protect all allies within Very Close range of you from the same attack.

Instead of the triggering attack affecting its original target, you become its sole target.

If you survive the attack, each ally you protected may clear 1 Stress.


Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Warpath
Warrior

Warpath

Foundation

SPELLCAST TRAIT: Agility

Relentless: The first time each scene you succeed on a melee attack while you have 2 or more marked Stress, gain 1 Hope.


Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Warpath
Warrior

Warpath

Specialization

Blood in the Water: When you succeed on a melee attack against an adversary who has 2 or more Hit Points marked, you may spend 1 Hope to immediately make another attack against the same adversary.


Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Warpath
Warrior

Warpath

Mastery

Unstoppable Assault: Once per scene, when you succeed on a melee attack, you can enter an unstoppable assault until the end of the scene.

While in this state:

  • When you succeed on a melee attack, gain +1 to your next melee attack.

  • When you fail a melee attack with Fear, you may mark 1 Stress to reroll the attack.

  • When you critically succeed on a melee attack, clear 1 Stress.

The bonus resets whenever you fail an attack.


Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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