Warrior
Designed by
About this class
You are the one who stands between your people and danger.
You have trained to fight—not simply to kill, but to protect, challenge, endure, and hold your ground when others cannot.
A Warrior knows when to strike.
More importantly, a Warrior knows what they are fighting for.
Included subclasses
Domains
Valor
Bone
Starting stats
Hope feature
Class features
-
Hold the Line
When you are within Very Close range of an adversary, you may mark yourself as Engaged with them.
While Engaged:
You gain +1 to rolls made to resist being forcibly moved.
When an adversary attempts to move past you toward an ally within Very Close range, you may spend 1 Hope to immediately make a reaction attack against them.
Class items
- -Warrior’s Talisman-
- It might be:
- a necklace of carved bone
- a warrior’s braid ornament
- a clan insignia
- a feather
- a beadwork bracelet
- a human military identification tag
- a resistance symbol
- a weapon charm
- - (Once per scene, when you invoke the significance of your talisman while protecting an ally or standing against an enemy, you may gain +1 to the action roll.)
Character questions
Background prompts
- Who from your community shaped you the most?
- What convinced you to put your life on the line to fight for those/what you love most?
Connection prompts
Subclass cards
Printable via header menu
Guardian
Foundation
SPELLCAST TRAIT: Strength
Stand Between: When an ally within Very Close range is attacked, you may spend 1 Hope to move into range and become the target of the attack instead.
Guardian
Specialization
Unbreakable Guard: Your defensive instincts have become second nature.
When you use Stand Between, you gain +1 Evasion against the triggering attack.
Additionally, if the attack still hits you, you may mark an Armor Slot to reduce the severity of the damage by one threshold without needing to spend another resource.
Guardian
Mastery
Shield of the People: Your presence on the battlefield becomes a source of protection for everyone around you.
Once per scene, when you use Stand Between, you may protect all allies within Very Close range of you from the same attack.
Instead of the triggering attack affecting its original target, you become its sole target.
If you survive the attack, each ally you protected may clear 1 Stress.
Warpath
Foundation
SPELLCAST TRAIT: Agility
Relentless: The first time each scene you succeed on a melee attack while you have 2 or more marked Stress, gain 1 Hope.
Warpath
Specialization
Blood in the Water: When you succeed on a melee attack against an adversary who has 2 or more Hit Points marked, you may spend 1 Hope to immediately make another attack against the same adversary.
Warpath
Mastery
Unstoppable Assault: Once per scene, when you succeed on a melee attack, you can enter an unstoppable assault until the end of the scene.
While in this state:
When you succeed on a melee attack, gain +1 to your next melee attack.
When you fail a melee attack with Fear, you may mark 1 Stress to reroll the attack.
When you critically succeed on a melee attack, clear 1 Stress.
The bonus resets whenever you fail an attack.
Warrior
You are the one who stands between your people and danger.
You have trained to fight—not simply to kill, but to protect, challenge, endure, and hold your ground when others cannot.
A Warrior knows when to strike.
More importantly, a Warrior knows what they are fighting for.
Domains
Valor + Bone
Starting Evasion
10
Starting Hit Points
7
Class Items
- • -Warrior’s Talisman-
- • It might be:
- • a necklace of carved bone
- • a warrior’s braid ornament
- • a clan insignia
- • a feather
- • a beadwork bracelet
- • a human military identification tag
- • a resistance symbol
- • a weapon charm
- • - (Once per scene, when you invoke the significance of your talisman while protecting an ally or standing against an enemy, you may gain +1 to the action roll.)
Warrior’s Hope Feature
Second Wind : Spend 3 Hope to clear 2 Stress and gain +1 Armor until the beginning of your next turn.
Class Features
Hold the Line
When you are within Very Close range of an adversary, you may mark yourself as Engaged with them. While Engaged: You gain +1 to rolls made to resist being forcibly moved. When an adversary attempts to move past you toward an ally within Very Close range, you may spend 1 Hope to immediately make a reaction attack against them.
Warrior Subclasses
Choose either the Guardian or Warpath subclass.
Guardian
Take Heavy Blows and Protect Allies
Spellcast Trait
Strength
Foundation Features
Stand Between: When an ally within Very Close range is attacked, you may spend 1 Hope to move into range and become the target of the attack instead.
Specialization Feature
Unbreakable Guard: Your defensive instincts have become second nature.
When you use Stand Between, you gain +1 Evasion against the triggering attack.
Additionally, if the attack still hits you, you may mark an Armor Slot to reduce the severity of the damage by one threshold without needing to spend another resource.
Mastery Feature
Shield of the People: Your presence on the battlefield becomes a source of protection for everyone around you.
Once per scene, when you use Stand Between, you may protect all allies within Very Close range of you from the same attack.
Instead of the triggering attack affecting its original target, you become its sole target.
If you survive the attack, each ally you protected may clear 1 Stress.
Warpath
Carve Through Enemies with Brute Strength
Spellcast Trait
Agility
Foundation Features
Relentless: The first time each scene you succeed on a melee attack while you have 2 or more marked Stress, gain 1 Hope.
Specialization Feature
Blood in the Water: When you succeed on a melee attack against an adversary who has 2 or more Hit Points marked, you may spend 1 Hope to immediately make another attack against the same adversary.
Mastery Feature
Unstoppable Assault: Once per scene, when you succeed on a melee attack, you can enter an unstoppable assault until the end of the scene.
While in this state:
When you succeed on a melee attack, gain +1 to your next melee attack.
When you fail a melee attack with Fear, you may mark 1 Stress to reroll the attack.
When you critically succeed on a melee attack, clear 1 Stress.
The bonus resets whenever you fail an attack.
Background Questions
Answer any of the following, or create your own.
- • Who from your community shaped you the most?
- • What convinced you to put your life on the line to fight for those/what you love most?
Connections
Ask one of the following, or improvise.
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Discussion
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