Duelist
Spell trait: PresencePlay the Duelist if you wanna use your poise and social acumen to walk in high society and compete in noble duels. Art by David Palumbo
In The Right Circles: Whenever you meet a new NPC for the first time, you may Mark a Stress to say you have a friend in common. You may ask one question about the NPC without making a roll, and have advantage on non-attack Presence rolls against the NPC for the rest of the scene
Taunting Tongue: Whenever you hit an adversary with an attack, you may spend a Hope to make them become temporarily Insulted. Insulted creatures cannot make action rolls that do not target you.
Regal Bearing: When you succeed with Hope on a Presence Roll, you can remove a Fear from the GM’s Fear pool instead of gaining Hope.
Weaving Duelist: Your Evasion increases by +1 against Insulted creatures.
Decisive Strike: Once per Session, when you make an Insulted creature mark one or more hit points, you may spend any number of Hope. If you do, they mark a number of additional Hit Points equal to the Hope spent.
