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Mountain Troll

Adversaries Designed by Calvin Patten Jr.

Adversary overview

A hideous, twisted giant born out of a rock, wearing purloined armor and a belt of severed heads.

Enraged Mountain Troll – Evolution: The Troll gains a +1 bonus to their Difficulty and their standard attack changes to the
following:
Claw Swipe: Very Close | 1d8+1 phy
Double Swipe – Action: Spend a Fear to move the Troll up to Close range and immediately make two standard attacks against a single target within Melee range. If both attacks hit, combine the damage and the target also loses a Hope.

Stat block

Tier
1
Type
Solo
Difficulty
14
HP
8
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Skull Flail
Range: Very Close
Damage: 1d10+3
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Relentless (3)
    fear 1

    This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

  • Stolen Armor

    When combat begins, active a Countdown equal to the number of PCs. Whenever the Troll takes damage, tick down the countdown and reduce the HP the Troll marks by 1. When it triggers, the Troll evolves into an Enraged Mountain Troll (see “Enraged Mountain Troll - Evolution”).

Actions

  • Flail Swipe
    stress 1

    The Troll swings their skull flail in a wide arc. Mark a Stress to make an attack against all targets in front of the Troll within Very Close range. On a success, the Troll deals 2d10+3 instead of its normal damage. The Troll cannot use this action while evolved.

Reactions

Motives & tactics

Attack from above Bellow Smash enemies against the rocks Throw large boulders Ambush

Experiences

  • Mountains +2

Mountain Troll

Tier 1 solo

A hideous, twisted giant born out of a rock, wearing purloined armor and a belt of severed heads.

Motives & Tactics: Attack from above, Bellow, Smash enemies against the rocks, Throw large boulders, Ambush

Difficulty: 14 | Thresholds: 8/15 | HP: 8 | Stress: 3

ATK: +2 | Skull Flail: Very Close | 1d10+3 Physical

Experience: Mountains +2

HP:

STRESS:

Features

Relentless (3) - Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Stolen Armor - Passive: When combat begins, active a Countdown equal to the number of PCs. Whenever the Troll takes damage, tick down the countdown and reduce the HP the Troll marks by 1. When it triggers, the Troll evolves into an Enraged Mountain Troll (see “Enraged Mountain Troll - Evolution”).
Flail Swipe - Action: The Troll swings their skull flail in a wide arc. Mark a Stress to make an attack against all targets in front of the Troll within Very Close range. On a success, the Troll deals 2d10+3 instead of its normal damage. The Troll cannot use this action while evolved.

Discussion

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