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Militia Soldier

Adversaries Designed by Abe Ellis • Art by Juan Pelaez

Adversary overview

Militia soldiers wear mismatched, over-armored uniforms patched from older campaigns, their faces hard and exhausted, and they carry themselves with the tense, humorless discipline.

Militia soldiers in Fort Virex wear mismatched, over-armored uniforms patched from older campaigns, their faces hard and exhausted, eyes always scanning for threats, and they carry themselves with the tense, humorless discipline of people who know the city hates them. They fight the regime in rough, decentralized cells, relying on intimidation, ambush, and street-level solidarity rather than grand strategy or hierarchy.

Stat block

Tier
1
Type
Ranged
Difficulty
14
HP
5
Stress
3
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
14
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Lineholder
Range: Close
Damage: 2d6+1
Attack Mod: +1
Damage Type: Physical

Features

Passives

  • Concentrate Fire
    fear 1

    When this creature makes an attack roll against a target that has already been targeted by an ally this round, it gains advantage.

Actions

Reactions

  • Look Out, Sir!
    stress 1

    When an ally within Very Close range would take damage, spend a Fear for this creature to take the damage instead.

Motives & tactics

Undermine the Institution wherever possible Survive long enough to matter Maintain local control without becoming tyrants themselves Hit and run Blend in with civilians

Experiences

  • Resourceful +3
  • Basic Training +2

Militia Soldier

Tier 1 ranged

Militia soldiers wear mismatched, over-armored uniforms patched from older campaigns, their faces hard and exhausted, and they carry themselves with the tense, humorless discipline.

Motives & Tactics: Undermine the Institution wherever possible, Survive long enough to matter, Maintain local control without becoming tyrants themselves, Hit and run, Blend in with civilians

Difficulty: 14 | Thresholds: 8/14 | HP: 5 | Stress: 3

ATK: +1 | Lineholder: Close | 2d6+1 Physical

Experience: Resourceful +3, Basic Training +2

HP:

STRESS:

Features

Look Out, Sir! - Reaction: When an ally within Very Close range would take damage, spend a Fear for this creature to take the damage instead.
Concentrate Fire - Passive: When this creature makes an attack roll against a target that has already been targeted by an ally this round, it gains advantage.

Discussion

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