Skip to content

Myling

Adversaries Designed by Phischi • Art by Henrik Rosenborg

Adversary overview

If a botchling still seeks maternal love in a somewhat twisted way, a myling is a vile wraith that seeks insatiable revenge against parents, incapable of finding closure.

If a Botchling still seeks maternal love in a somewhat twisted way, a Myling is a vile wraith that seeks insatiable revenge against parents, incapable of finding closure. A Myling was once a Botchling that was “adopted” and named by a wraith called a Night Maiden. Myling are invisible for anyone but children and revealing their presence will usually require the use of magic. If seen, it takes the
ethereal form of the child it would have grown into, with pure evil and hatred in its eyes. Myling are usually active during times of family celebration, especially if it commemorates birth or symbolizes the love uniting a family.

The work of a Myling is insidious and clues of its presence are very hard to pick on. It will slowly turn a child against its parents, influencing it and filling its head with lies. As time goes by the child can be found talking to a new imaginary friend and grows resentful of its parents, until it ultimately snaps and commits parricide. Mylings rarely possess a child, however if they are pressed for time or
threatened they will not hesitate to be more direct.

A Myling doesn’t require air, food, drink or sleep.

Stat block

Tier
2
Type
Solo
Difficulty
14
HP
4
Stress
2
Attack mod
+5
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
4
Major Damage — Mark 2 HP Major
Mark 2 HP
8
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Corrupting Touch
Range: Melee
Damage: 2d10+6
Attack Mod: +5
Damage Type: Magical

Features

Passives

  • Incorporeal Movement

    The Myling can move through other creatures and objects as if they were difficult terrain. It marks 1 HP if it ends its turn inside an object.

  • Invisibility

    The Myling is invisible. Humanoid children can see the Myling.

Actions

  • Influence
    fear 1

    Spend a Fear. The Myling targets one creature that can see the Myling within far range of the Myling. The target must make a Knowledge Reaction Role (15) against this magic or be charmed by the Myling. The charmed target regards the Myling as a trusted friend to be heeded and protected. Although the target isn't under the Myling's control, it takes the Myling's requests or actions in the most favorable way it can. Each time the Myling or the Myling's companions do anything harmful to the target, it can repeat the Knowledge Reaction Role, ending the effect on itself on a success. Otherwise, the effect lasts until the next long rest or until the Myling is destroyed.

  • Possession
    fear 1

    Spend a Fear. The Myling possesses one child creature that is in Very Close Range of the Myling. The target must succeed on an Instinct Reaction Roll (18), which automatically fails if the target has been Charmed.
    The possessed target loses control of its body and the Myling disappears from anyone's sight. The Myling will use the target's stat block and has complete control over the target's body but not its knowledge. The target will remain aware of its surroundings and the situation.
    The possession ends until the target's HP drop to 0, the Myling gives up the possession or is forced out via some form of appropriate magic.
    The Myling cannot try to possess the same target twice during a scene.

Reactions

Motives & tactics

Insatiable Revenge Insidious Influence Undead Nature

Experiences

  • Family Revenge +3
  • Childlike +3
  • Unburied +3

Myling

Tier 2 solo

If a botchling still seeks maternal love in a somewhat twisted way, a myling is a vile wraith that seeks insatiable revenge against parents, incapable of finding closure.

Motives & Tactics: Insatiable Revenge, Insidious Influence, Undead Nature

Difficulty: 14 | Thresholds: 4/8 | HP: 4 | Stress: 2

ATK: +5 | Corrupting Touch: Melee | 2d10+6 Magical

Experience: Family Revenge +3, Childlike +3, Unburied +3

HP:

STRESS:

Features

Incorporeal Movement - Passive: The Myling can move through other creatures and objects as if they were difficult terrain. It marks 1 HP if it ends its turn inside an object.
Invisibility - Passive: The Myling is invisible. Humanoid children can see the Myling.
Influence - Action: Spend a Fear. The Myling targets one creature that can see the Myling within far range of the Myling. The target must make a Knowledge Reaction Role (15) against this magic or be charmed by the Myling. The charmed target regards the Myling as a trusted friend to be heeded and protected. Although the target isn't under the Myling's control, it takes the Myling's requests or actions in the most favorable way it can. Each time the Myling or the Myling's companions do anything harmful to the target, it can repeat the Knowledge Reaction Role, ending the effect on itself on a success. Otherwise, the effect lasts until the next long rest or until the Myling is destroyed.
Possession - Action: Spend a Fear. The Myling possesses one child creature that is in Very Close Range of the Myling. The target must succeed on an Instinct Reaction Roll (18), which automatically fails if the target has been Charmed. The possessed target loses control of its body and the Myling disappears from anyone's sight. The Myling will use the target's stat block and has complete control over the target's body but not its knowledge. The target will remain aware of its surroundings and the situation. The possession ends until the target's HP drop to 0, the Myling gives up the possession or is forced out via some form of appropriate magic. The Myling cannot try to possess the same target twice during a scene.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.