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Drowner

Adversaries Designed by Phischi • Art by Ahmad Batcha

Adversary overview

Sometimes drowned men return as monsters, to haunt the living. Such a creature is called a Drowner and resembles a corpse dredged from the bottom of a pond. Drowners are predominantly pack creatures.

Sometimes a drowned man returns as a monster, to haunt the living. Such creature is called a drowner and resembles a corpse dredged from the bottom of a pond. Skinny and humped, with its huge head, slightly protruding belly and concave chest, the drowner became a creature that is half-scary, half grotesque. Its eyes are round and fishlike, granting it a rather dumb expression. It also has wide palms and membranes between its fingers as well as a fin. A Drowner lives underwater and is awkward when on dry land… It is sickly blue or green in color, with slime and sludge oozing out of every pore and the acrid stench of rot wafting off of it. That is why drowners – along with their more dangerous cousins: vodniks, mucknixers and drowned dead – arise from the bodies of those who drown in shallow water: lost travelers falling into bogs, children who swim too far from the shore or, in the case of vodniks, inebriated peasants who stumble off narrow swamp trails.

Drowners are predominantly pack creatures by nature, usually hunting in groups of three or greater. Once they have spotted a prey, they will burrow into the ground. This is a sure warning sign that they’re preparing an ambush and will try to leap at a prey from beneath the ground. One should always watch for disturbances at its feet when in a swamp. Individually drowners are not much of a threat, but
they can become quite dangerous when attacking in pack. Aside from their numbers, their attacks are quite fast and can have surprising range as they usually do leaping jump-strikes; above all else, one should never let itself get surrounded by them. Drowners react to the deaths of their fellows by screaming in pain. This show of mourning leaves them defenseless for several seconds. As they are already dead, drowners do not fear poisons, and even a large loss of blood makes no impression on them.

Stat block

Tier
1
Type
Skulk
Difficulty
11
HP
4
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
6
Major Damage — Mark 2 HP Major
Mark 2 HP
10
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws
Range: Melee
Damage: 1d4+4
Attack Mod: +2
Damage Type: Physical

Features

Passives

Actions

  • Group Attack
    fear 1

    Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.

  • Grapple
    stress 1

    Mark a Stress: The Drowner does an Attack Role on a target. On a success the target is temporarily Restrained and must succeed on a Strength Roll (11) to free themself.

  • Drag Under
    fear 1

    Spend a Fear: The Drowner drags a target that it has restrained via the Grapple Action and starts to bury them either in mud or drags them into deeper water. The Drowner can move within Close range for this action. Place a Token on the Drowner to mark that it is burying someone. If the target has freed themself from the Grapple action, remove the token.
    If the Drowner is spotlighted again and there is a token on it, this action counts as completed and the target has been buried. The target needs to succeed on a Strength Roll (22) to free themself or needs to be unburied by a player using 3 Hope while standing Very Close to bury location.
    While buried, the target marks 1 Stress every time any adversary is spotlighted.

Reactions

Motives & tactics

Watery Death Pack Hunter Stalking Scavenger Undead Nature

Experiences

Drowner

Tier 1 skulk

Sometimes drowned men return as monsters, to haunt the living. Such a creature is called a Drowner and resembles a corpse dredged from the bottom of a pond. Drowners are predominantly pack creatures.

Motives & Tactics: Watery Death, Pack Hunter, Stalking Scavenger, Undead Nature

Difficulty: 11 | Thresholds: 6/10 | HP: 4 | Stress: 3

ATK: +2 | Claws: Melee | 1d4+4 Physical

Experience: —

HP:

STRESS:

Features

Group Attack - Action: Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.
Grapple - Action: Mark a Stress: The Drowner does an Attack Role on a target. On a success the target is temporarily Restrained and must succeed on a Strength Roll (11) to free themself.
Drag Under - Action: Spend a Fear: The Drowner drags a target that it has restrained via the Grapple Action and starts to bury them either in mud or drags them into deeper water. The Drowner can move within Close range for this action. Place a Token on the Drowner to mark that it is burying someone. If the target has freed themself from the Grapple action, remove the token. If the Drowner is spotlighted again and there is a token on it, this action counts as completed and the target has been buried. The target needs to succeed on a Strength Roll (22) to free themself or needs to be unburied by a player using 3 Hope while standing Very Close to bury location. While buried, the target marks 1 Stress every time any adversary is spotlighted.

Discussion

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