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Foglet

Adversaries Designed by Phischi • Art by Creative Uncut

Adversary overview

Legends say that foglets are will-o’-wisps coming from the soul of truly despicable killers.

If night ever catches you in the swamps, stay put and wait for dawn, even if it means standing waist-deep in water with leeches crawling down your trousers. Most important of all, if you see a light in the fog, never, and I mean never, go towards it. — Johannes Strudd, guide

Fog is the traveler’s foe. In the forest, it can make one lose one’s way, at sea, it can send one sailing into the rocks. Yet such dangers are nothing compared to the monsters known as foglets which sometimes lurk within it. These creatures have powerful arms and claws, yet what makes them truly dangerous is their mastery of deception, beguilement and disorientation. Many times they need not attack at all, instead simply driving their prey to madness or into boggy marshlands, after which they wait patiently for it to drown in the muddy waters.

Like ghastly glowworms, their bodies emit a pale light they use to lure those lost in the fog towards the ravines, swamps or caves in which they make their lairs. Legends say that foglets are will-o’-the-wisps coming from the soul of truly despicable killers. After a time, once they consumed enough life force, they inhabit a corpse and twist it into a monstrous foglet, becoming material and free to kill once more. In parts of the world where the evil lights are common occurrences, cultures tend to practice cremation as a funeral rites, to
prevent corpse to be inhabited by these spirits.

Foglets can appear wherever thick fog arises: swamplands, mountain passes or the shores of rivers and lakes. If no fog is forthcoming, they can create or summon it themselves. By manipulating fog they can separate travelers from each other, hide trails and deafen noise. While foglets can disappear at will, watching for moving patches of fog or grass swaying in a path leading directly to their victims is one way to identify their location.

Rapidly thickening fog tends to be a sign that foglets are close. When fighting foglets, an adventurer must remain calm and keep his wits about him no matter what. Since foglets can take on immaterial form, a slight shimmer of air or a rustle in the grass might be the only clues an adventurer has to their location. Foglets create illusions of themselves that can cause physical harm, while the real foglet stalks the area.

A foglet doesn’t require air, food, drink or sleep.

Stat block

Tier
2
Type
Skulk
Difficulty
13
HP
4
Stress
4
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
18
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws
Range: Melee
Damage: 2d4+5
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Rejuvenation

    When the foglet's body is destroyed, a will-o'-wisp appears in its space. If the will-o'-wisp escapes, after 24 hours, it will inhabit another corpse on the same plane of existence and regains all its hit points, turning into a new foglet. Destroying the will-o'-
    wisp prevents the foglet from returning.

Actions

  • Turn Into Mist
    stress 1

    Mark a Stress: The Foglet turns into fog itself and can no longer be targeted by an enemy until the effect ends. The Foglet also cannot do any other action than move in this form.

  • Minor Illusion
    fear 1

    Spend a Fear: The Fogling makes a Spellcast Roll (10). On a success, it creates a minor visual illusion no larger than itself within Close range. This illusion is convincing to anyone at Close range or farther.

  • Deadly Mist
    fear 1

    Spend a Fear: The Foglet calls forth a fog haunted by smoke doubles of itself. It counts as a Deadly Mist environment in a Far range around the Foglet. The fog needs to be maintained by casting it again every time the Foglet is spotlighted (so costing a Fear to maintain).

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Lurker in the Fog Dark Soul Vicious Fighter Undead Nature

Experiences

  • Origin of the fog +2
  • Will-o-the-wisp +2

Foglet

Tier 2 skulk

Legends say that foglets are will-o’-wisps coming from the soul of truly despicable killers.

Motives & Tactics: Lurker in the Fog, Dark Soul, Vicious Fighter, Undead Nature

Difficulty: 13 | Thresholds: 8/18 | HP: 4 | Stress: 4

ATK: +4 | Claws: Melee | 2d4+5 Physical

Experience: Origin of the fog +2, Will-o-the-wisp +2

HP:

STRESS:

Features

Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Rejuvenation - Passive: When the foglet's body is destroyed, a will-o'-wisp appears in its space. If the will-o'-wisp escapes, after 24 hours, it will inhabit another corpse on the same plane of existence and regains all its hit points, turning into a new foglet. Destroying the will-o'- wisp prevents the foglet from returning.
Turn Into Mist - Action: Mark a Stress: The Foglet turns into fog itself and can no longer be targeted by an enemy until the effect ends. The Foglet also cannot do any other action than move in this form.
Minor Illusion - Action: Spend a Fear: The Fogling makes a Spellcast Roll (10). On a success, it creates a minor visual illusion no larger than itself within Close range. This illusion is convincing to anyone at Close range or farther.
Deadly Mist - Action: Spend a Fear: The Foglet calls forth a fog haunted by smoke doubles of itself. It counts as a Deadly Mist environment in a Far range around the Foglet. The fog needs to be maintained by casting it again every time the Foglet is spotlighted (so costing a Fear to maintain).

Discussion

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