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Vampire Bride – Seductress

Adversaries Designed by Crom

Adversary overview

An undead who uses their charm to dominate their enemies and control their allies.

This undead is a cunning socialite and manipulator. They are a vampire who often serve a more powerful master by taking control of a settlement, using their social engineering and magical charms to keep the population docile.

Stat block

Tier
3
Type
Leader
Difficulty
17
HP
8
Stress
8
Attack mod
+5
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
18
Major Damage — Mark 2 HP Major
Mark 2 HP
35
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Poisoned Bolts
Range: Far
Damage: 3d8+8
Attack Mod: +5
Damage Type: Physical

Features

Passives

Actions

  • Disconcerting Laughter
    fear 1

    Spend a Fear to cause all PCs within Far range to make a Presence Reaction Roll (14). The seductress clears a Stress for every Target who fail.

  • Tactician
    stress 1

    When you spotlight the seductress, mark a Stress to also spotlight two allies within Close range.

Reactions

  • Don't Let Them!
    stress 1

    When the seductress is within Very Close range of an ally and would take damage from the result of an Attack Roll, you can mark a Stress to make the ally move into Melee range of them and take the damage instead.

  • Momentum

    When the seductress makes a successful attack against a PC, you gain a Fear.

  • Misty Escape
    stress 1

    When the Seductress takes damage, you can mark a Stress to teleport to a location within Far Range.

Motives & tactics

Seduce Charm Command Stay out of range

Experiences

  • Manipulator +4
  • Socialite +2

Vampire Bride – Seductress

Tier 3 leader

An undead who uses their charm to dominate their enemies and control their allies.

Motives & Tactics: Seduce, Charm, Command, Stay out of range

Difficulty: 17 | Thresholds: 18/35 | HP: 8 | Stress: 8

ATK: +5 | Poisoned Bolts: Far | 3d8+8 Physical

Experience: Manipulator +4, Socialite +2

HP:

STRESS:

Features

Disconcerting Laughter - Action: Spend a Fear to cause all PCs within Far range to make a Presence Reaction Roll (14). The seductress clears a Stress for every Target who fail.
Tactician - Action: When you spotlight the seductress, mark a Stress to also spotlight two allies within Close range.
Don't Let Them! - Reaction: When the seductress is within Very Close range of an ally and would take damage from the result of an Attack Roll, you can mark a Stress to make the ally move into Melee range of them and take the damage instead.
Momentum - Reaction: When the seductress makes a successful attack against a PC, you gain a Fear.
Misty Escape - Reaction: When the Seductress takes damage, you can mark a Stress to teleport to a location within Far Range.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.