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Vampire Bride – Occultist

Adversaries Designed by Crom

Adversary overview

An intelligent undead studying dark magic to further the plots of their master.

The Occultist is an ancient undead who serves their vampire master. They consider themselves as an equal to the master they serve and have earned their respect. They study the dark powers behind their condition in their quest for power.

Stat block

Tier
3
Type
Solo
Difficulty
17
HP
10
Stress
6
Attack mod
+6
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
22
Major Damage — Mark 2 HP Major
Mark 2 HP
42
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Blood Missile
Range: Close
Damage: 3d12
Attack Mod: +6
Damage Type: Magical

Features

Passives

  • Battle Teleport
    stress 1

    Before or after making a standard attack, you can mark a Stress to teleport to a location within Far range.

  • Relentless (3)

    The Occultist can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Arcane Volley
    fear 1

    Spend a Fear to send a volley of magical projectile towards all targets in front of the Occultist within Far range. All targets in this area must make an Agility Reaction Roll (19). Targets who fail take 2d12+6 magical damage and are knocked back to Close range.

  • Blood Siphon
    stress 2

    Mark 2 Stress to make all targets within Close range mark 1 HP. For each target, clear a HP.

Reactions

  • Disruptive Whispers
    stress 1

    When the Occultist sees a PC make a Spellcast roll, they can mark a Stress to reduce the PC's Hope Die to a d8 for this roll. On a roll with Fear, you gain 1d4 Fear.

Motives & tactics

Seek power Corrupt Divide

Experiences

  • Dark Magic Adept +3
  • Cunning Strategist +2

Vampire Bride – Occultist

Tier 3 solo

An intelligent undead studying dark magic to further the plots of their master.

Motives & Tactics: Seek power, Corrupt, Divide

Difficulty: 17 | Thresholds: 22/42 | HP: 10 | Stress: 6

ATK: +6 | Blood Missile: Close | 3d12 Magical

Experience: Dark Magic Adept +3, Cunning Strategist +2

HP:

STRESS:

Features

Battle Teleport - Passive: Before or after making a standard attack, you can mark a Stress to teleport to a location within Far range.
Relentless (3) - Passive: The Occultist can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Arcane Volley - Action: Spend a Fear to send a volley of magical projectile towards all targets in front of the Occultist within Far range. All targets in this area must make an Agility Reaction Roll (19). Targets who fail take 2d12+6 magical damage and are knocked back to Close range.
Blood Siphon - Action: Mark 2 Stress to make all targets within Close range mark 1 HP. For each target, clear a HP.
Disruptive Whispers - Reaction: When the Occultist sees a PC make a Spellcast roll, they can mark a Stress to reduce the PC's Hope Die to a d8 for this roll. On a roll with Fear, you gain 1d4 Fear.

Discussion

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