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Broken One

Ancestries Designed by arniesdaman • Art by Arniesdaman

At a glance

Typical size
From original ancestry
Typical lifespan
From original ancestry
Features
Connection with the past / Other ancestry characteristic

Ancestry overview

You walk on this world... again.

Top feature

Connection with the past
Choose an ancestry from those available in Daggerheart. However, as a Broken, you will replace one of your ancestry abilities with one of the options below. Choose wisely (you can only pick one at character creation): 1) Once per session, possessed by experiences from a previous life, you may choose to automatically succeed on a test, with no roll required. The use of this talent must be declared before making the roll. 2) Once per session, you may choose to increase a mental attribute by +1 for an entire scene, as you form a temporary connection with your past. 3) You’ve seen a bit of everything in a previous life. Once per combat, you may choose to grant advantage or disadvantage to someone within close range. 4) History always repeats itself; humanoids always behave in the same way, following the same patterns. You have advantage when trying to understand intentions.

Bottom feature

Other ancestry characteristic
Choose one trait from another ancestry available in Daggerheart.

Physical characteristics

Examples / variants

About this ancestry

You once had a different type of ancestry that was apparent to all, but one day, you were taken by the thoughts of another life and death. Your soul has been given a second chance upon this world, you carry the present and the past in you.

Ancestry

Broken One

You walk on this world...

Connection with the past: Choose an ancestry from those available in Daggerheart. However, as a Broken, you will replace one of your ancestry abilities with one of the options below. Choose wisely (you can only pick one at character creation): 1) Once per session, possessed by experiences from a previous life, you may choose to automatically succeed on a test, with no roll required. The use of this talent must be declared before making the roll. 2) Once per session, you may choose to increase a mental attribute by +1 for an entire scene, as you form a temporary connection with your past. 3) You’ve seen a bit of everything in a previous life. Once per combat, you may choose to grant advantage or disadvantage to someone within close range. 4) History always repeats itself; humanoids always behave in the same way, following the same patterns. You have advantage when trying to understand intentions.

Other ancestry characteristic: Choose one trait from another ancestry available in Daggerheart.

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