Illusionist
Spellcast Trait: PresenceConjure mystical, fantastical illusions to warp the senses of those around you.
Certain Illusion: Mark a Stress to create a temporary illusion that can be slightly larger than you within Close range. It lasts until you cast a spell, and it holds up to scrutiny until an observer physically interacts with it.
You can have a number of these illusions equal to double your Spellcast trait.
Unreal Veil: Once per scene, spend a Hope and surround yourself in an unseen veil of illusion. This veil can completely disguise a single action you make before it dissipates. If this action is an attack, gain a +3 bonus to your damage roll.
Refuse to Be Outdone: Your Hope Die becomes a d20 on action rolls involving seeing, sensing or resisting illusions.
Major Illusion: Make a Spellcast Roll (15). On a success, create an illusion that can be twice your size within Far range. It lasts until the scene ends or you create another Major Illusion, and holds up to scrutiny until an observer physically interacts with it.
Semi-Reality: When you make an illusion, you can spend a Hope to select one sensory aspect of it to make indistinguishable from reality.