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Construct Creeper • Abominable Colossus

About these subclasses

The Forgemaster’s subclasses let players bring their forbidden creations to life in distinct ways, whether commanding a swarm of uncanny, adaptable Creepers or building a towering Colossus with powerful, specialized augmentations. Both playstyles reward creative design, tactical positioning, and clever use of the Creation’s abilities to control the battlefield and overwhelm enemies.

Designed for class

Forgemaster
Homebrew class
Forgemaster
Construct Creeper

Construct Creeper

Spellcast Trait: Knowledge

Play the Construct Creeper if you want to command a swarm of grotesque mechanical and reanimated creatures that crawl through hidden spaces, overwhelm enemies,

Foundation

Creeping Horrors: Your Forbidden Creation becomes a swarm of three Creepers. Each Creeper has 1 HP, shares your Evasion and Damage Thresholds, and can move independently within Far range of you.

When you use Rend, each Creeper within Melee range of the target contributes an extra d8 to the damage roll, up to a maximum equal to your Proficiency.

It's Alive! can bring back 2 Creepers per use.

Unnatural Scouts: You can perceive through the senses of any Creeper within Far range. Creepers can climb walls, crawl across ceilings, and squeeze through openings large enough for their bodies.

Specialization

Creeper Variety: When you finish a Long Rest, choose a variety for each Creeper. You can give multiple Creepers the same variety.

  • Winged: Can fly.

  • Aquatic: Can swim effortlessly and breathe underwater.

  • Burrowing: Can burrow through loose earth or sand, but cannot end its movement underground.

  • Caustic: Immune to poisons and toxins. Successful Rend attacks reduce difficulty by -1 until end of scene.

Infestation: When a Creeper contributes to Rend damage, you can mark a Stress to make the target temporarily Restrained.

Mastery

Aberrant Anatomy: You can now choose from these additional Creeper varieties when you finish a Long Rest.

  • Leaper: Can leap up to Close range as part of its movement.

  • Spitter: Can contribute to your Rend damage from Close range instead of Melee range.

  • Lurker: Always Hidden until it moves or acts.

  • Infernal: Immune to fire damage. Deal d8 damage to any adversary starting their Spotlight in Melee range.

Legion of Horrors: Your swarm increases to five Creepers. It's Alive! now clears 5 HP bringing back up to 5 Creepers.

Abominable Colossus

Abominable Colossus

Spellcast Trait: Knowledge

Play the Abominable Colossus if you want to assemble a towering reanimated horror, strengthen it with forbidden modifications, and unleash its monstrous power u

Foundation

Monstrous Creation: Your Forbidden Creation becomes a hulking abomination. Its maximum HP increases to 5, and its Rend damage die increases to a d10. It can carry you and one additional creature without restricting its movement.

Monstrous Augmentations: When you finish a Long Rest, choose one augmentation for your Creation until your next rest.

  • Armored Flesh: Increase your Creation's Damage Thresholds by 2.

  • Grasping Limbs: When your Creation deals damage, you can mark a Stress to make the target temporarily Restrained.

  • Predatory Senses: Your Creation can detect Hidden creatures within Close range and gains Advantage on attacks against them.

Specialization

Monstrous Evolution: Your Creation can maintain two Monstrous Augmentations at once. Additionally, its maximum HP increases to 6. You also learn these additional augmentations:

  • Graveheart: When your Creation would mark HP, you can mark a Stress to reduce the incoming damage by 1d8 before it marks HP.

  • Rending Talons: When your Creation deals damage, you can mark a Stress to make the target temporarily Vulnerable.

  • Thunderous Voice: When your Creation succeeds on an attack, you can mark a Stress to unleash a monstrous roar. The target and other adversaries within Very Close range must succeed on a Reaction Roll (15) or become temporarily Frightened.

Mastery

Perfect Abomination: Your Creation can maintain all three Monstrous Augmentations simultaneously, and its Rend damage die increases to a d12. You also learn these additional augmentations:

  • Brutal Impact: When your Creation deals damage with Rend, you can mark a Stress to force the target to make a Reaction Roll (15). On a failure, the target is knocked Prone and pushed up to Close range.

  • Regenerative Tissue: When your Creation takes a Spotlight, you can mark a Stress to clear 1 HP.

Unstoppable Horror: When you use It's Alive! on your Creation, you can choose to clear all HP. Additionally, when your Creation defeats an adversary, it clears 1 HP.

Printable cards

Foundation / Specialization / Mastery
Dread domain icon
Construct Creeper
Forgemaster

Construct Creeper

Foundation

SPELLCAST TRAIT: Knowledge

Creeping Horrors: Your Forbidden Creation becomes a swarm of three Creepers. Each Creeper has 1 HP, shares your Evasion and Damage Thresholds, and can move independently within Far range of you.

When you use Rend, each Creeper within Melee range of the target contributes an extra d8 to the damage roll, up to a maximum equal to your Proficiency.

It's Alive! can bring back 2 Creepers per use.

Unnatural Scouts: You can perceive through the senses of any Creeper within Far range. Creepers can climb walls, crawl across ceilings, and squeeze through openings large enough for their bodies.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Dread domain icon
Construct Creeper
Forgemaster

Construct Creeper

Specialization

Creeper Variety: When you finish a Long Rest, choose a variety for each Creeper. You can give multiple Creepers the same variety.

  • Winged: Can fly.

  • Aquatic: Can swim effortlessly and breathe underwater.

  • Burrowing: Can burrow through loose earth or sand, but cannot end its movement underground.

  • Caustic: Immune to poisons and toxins. Successful Rend attacks reduce difficulty by -1 until end of scene.

Infestation: When a Creeper contributes to Rend damage, you can mark a Stress to make the target temporarily Restrained.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Dread domain icon
Construct Creeper
Forgemaster

Construct Creeper

Mastery

Aberrant Anatomy: You can now choose from these additional Creeper varieties when you finish a Long Rest.

  • Leaper: Can leap up to Close range as part of its movement.

  • Spitter: Can contribute to your Rend damage from Close range instead of Melee range.

  • Lurker: Always Hidden until it moves or acts.

  • Infernal: Immune to fire damage. Deal d8 damage to any adversary starting their Spotlight in Melee range.

Legion of Horrors: Your swarm increases to five Creepers. It's Alive! now clears 5 HP bringing back up to 5 Creepers.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Dread domain icon
Abominable Colossus
Forgemaster

Abominable Colossus

Foundation

SPELLCAST TRAIT: Knowledge

Monstrous Creation: Your Forbidden Creation becomes a hulking abomination. Its maximum HP increases to 5, and its Rend damage die increases to a d10. It can carry you and one additional creature without restricting its movement.

Monstrous Augmentations: When you finish a Long Rest, choose one augmentation for your Creation until your next rest.

  • Armored Flesh: Increase your Creation's Damage Thresholds by 2.

  • Grasping Limbs: When your Creation deals damage, you can mark a Stress to make the target temporarily Restrained.

  • Predatory Senses: Your Creation can detect Hidden creatures within Close range and gains Advantage on attacks against them.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Dread domain icon
Abominable Colossus
Forgemaster

Abominable Colossus

Specialization

Monstrous Evolution: Your Creation can maintain two Monstrous Augmentations at once. Additionally, its maximum HP increases to 6. You also learn these additional augmentations:

  • Graveheart: When your Creation would mark HP, you can mark a Stress to reduce the incoming damage by 1d8 before it marks HP.

  • Rending Talons: When your Creation deals damage, you can mark a Stress to make the target temporarily Vulnerable.

  • Thunderous Voice: When your Creation succeeds on an attack, you can mark a Stress to unleash a monstrous roar. The target and other adversaries within Very Close range must succeed on a Reaction Roll (15) or become temporarily Frightened.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Dread domain icon
Abominable Colossus
Forgemaster

Abominable Colossus

Mastery

Perfect Abomination: Your Creation can maintain all three Monstrous Augmentations simultaneously, and its Rend damage die increases to a d12. You also learn these additional augmentations:

  • Brutal Impact: When your Creation deals damage with Rend, you can mark a Stress to force the target to make a Reaction Roll (15). On a failure, the target is knocked Prone and pushed up to Close range.

  • Regenerative Tissue: When your Creation takes a Spotlight, you can mark a Stress to clear 1 HP.

Unstoppable Horror: When you use It's Alive! on your Creation, you can choose to clear all HP. Additionally, when your Creation defeats an adversary, it clears 1 HP.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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