Forgemaster
About this class
A forbidden creator who combines necromancy, experimental machinery, and stolen life to forge unnatural servants. Play the Forgemaster if you want to breathe life into lifeless creations, command horrifying constructs, and blur the boundary between invention and resurrection.
Domains
Starting stats
Hope feature
Class features
-
Forbidden Creation
You can use a Downtime Action to assemble and animate a Creation from available remains, discarded machinery, or other suitable materials. Your Creation is a loyal construct or reanimated creature that follows your commands. It has the following statistics:
Evasion: Equal to yours.
Damage Thresholds: Equal to yours.
HP: 3
Stress: 3
Rend: Deal d8 + your Spellcast trait physical or magic damage using your Proficiency.
Your Creation acts during your Spotlight and can move within Far range of you. When you succeed on an attack against a creature within your Creation's Melee range, your Creation can also attack that creature with Rend. You can have only one active Creation at a time. If your Creation marks its last HP, it becomes Inert until repaired or reanimated during a rest.
-
Spark of Life
When your Creation is within Far range, you can mark a Stress to command it to perform one of the following:
Intercede: When you or an ally within Very Close range of your Creation would take damage, your Creation takes the damage instead.
Overcharge: When your Creation deals damage, add 1d8 to the damage roll.
Reconstruct: Clear 1 HP on your Creation.
Class items
- A collection of instruments, implements, and mechanical tools used to create unnatural life.
- A strange device, cursed relic, or alchemical substance that animates your creations.
Character questions
Background prompts
Connection prompts
Subclass cards
Printable via header menu
Construct Creeper
Foundation
SPELLCAST TRAIT: Knowledge
Creeping Horrors: Your Forbidden Creation becomes a swarm of three Creepers. Each Creeper has 1 HP, shares your Evasion and Damage Thresholds, and can move independently within Far range of you.
When you use Rend, each Creeper within Melee range of the target contributes an extra d8 to the damage roll, up to a maximum equal to your Proficiency.
It's Alive! can bring back 2 Creepers per use.
Unnatural Scouts: You can perceive through the senses of any Creeper within Far range. Creepers can climb walls, crawl across ceilings, and squeeze through openings large enough for their bodies.
Construct Creeper
Specialization
Creeper Variety: When you finish a Long Rest, choose a variety for each Creeper. You can give multiple Creepers the same variety.
Winged: Can fly.
Aquatic: Can swim effortlessly and breathe underwater.
Burrowing: Can burrow through loose earth or sand, but cannot end its movement underground.
Caustic: Immune to poisons and toxins. Successful Rend attacks reduce difficulty by -1 until end of scene.
Infestation: When a Creeper contributes to Rend damage, you can mark a Stress to make the target temporarily Restrained.
Construct Creeper
Mastery
Aberrant Anatomy: You can now choose from these additional Creeper varieties when you finish a Long Rest.
Leaper: Can leap up to Close range as part of its movement.
Spitter: Can contribute to your Rend damage from Close range instead of Melee range.
Lurker: Always Hidden until it moves or acts.
Infernal: Immune to fire damage. Deal d8 damage to any adversary starting their Spotlight in Melee range.
Legion of Horrors: Your swarm increases to five Creepers. It's Alive! now clears 5 HP bringing back up to 5 Creepers.
Abominable Colossus
Foundation
SPELLCAST TRAIT: Knowledge
Monstrous Creation: Your Forbidden Creation becomes a hulking abomination. Its maximum HP increases to 5, and its Rend damage die increases to a d10. It can carry you and one additional creature without restricting its movement.
Monstrous Augmentations: When you finish a Long Rest, choose one augmentation for your Creation until your next rest.
Armored Flesh: Increase your Creation's Damage Thresholds by 2.
Grasping Limbs: When your Creation deals damage, you can mark a Stress to make the target temporarily Restrained.
Predatory Senses: Your Creation can detect Hidden creatures within Close range and gains Advantage on attacks against them.
Abominable Colossus
Specialization
Monstrous Evolution: Your Creation can maintain two Monstrous Augmentations at once. Additionally, its maximum HP increases to 6. You also learn these additional augmentations:
Graveheart: When your Creation would mark HP, you can mark a Stress to reduce the incoming damage by 1d8 before it marks HP.
Rending Talons: When your Creation deals damage, you can mark a Stress to make the target temporarily Vulnerable.
Thunderous Voice: When your Creation succeeds on an attack, you can mark a Stress to unleash a monstrous roar. The target and other adversaries within Very Close range must succeed on a Reaction Roll (15) or become temporarily Frightened.
Abominable Colossus
Mastery
Perfect Abomination: Your Creation can maintain all three Monstrous Augmentations simultaneously, and its Rend damage die increases to a d12. You also learn these additional augmentations:
Brutal Impact: When your Creation deals damage with Rend, you can mark a Stress to force the target to make a Reaction Roll (15). On a failure, the target is knocked Prone and pushed up to Close range.
Regenerative Tissue: When your Creation takes a Spotlight, you can mark a Stress to clear 1 HP.
Unstoppable Horror: When you use It's Alive! on your Creation, you can choose to clear all HP. Additionally, when your Creation defeats an adversary, it clears 1 HP.
Forgemaster
A forbidden creator who combines necromancy, experimental machinery, and stolen life to forge unnatural servants. Play the Forgemaster if you want to breathe life into lifeless creations, command horrifying constructs, and blur the boundary between invention and resurrection.
Domains
Dread + Innovation
Starting Evasion
10
Starting Hit Points
7
Class Items
- • A collection of instruments, implements, and mechanical tools used to create unnatural life.
- • A strange device, cursed relic, or alchemical substance that animates your creations.
Forgemaster’s Hope Feature
It's Alive! : Spend 3 Hope to immediately restore an Inert Creation within Far range to life, clearing 2 HP on it. Until the end of your next Spotlight, your Creation gains Advantage on its attacks.
Class Features
Forbidden Creation
You can use a Downtime Action to assemble and animate a Creation from available remains, discarded machinery, or other suitable materials. Your Creation is a loyal construct or reanimated creature that follows your commands. It has the following statistics: Evasion: Equal to yours. Damage Thresholds: Equal to yours. HP: 3 Stress: 3 Rend: Deal d8 + your Spellcast trait physical or magic damage using your Proficiency. Your Creation acts during your Spotlight and can move within Far range of you. When you succeed on an attack against a creature within your Creation's Melee range, your Creation can also attack that creature with Rend. You can have only one active Creation at a time. If your Creation marks its last HP, it becomes Inert until repaired or reanimated during a rest.
Spark of Life
When your Creation is within Far range, you can mark a Stress to command it to perform one of the following: Intercede: When you or an ally within Very Close range of your Creation would take damage, your Creation takes the damage instead. Overcharge: When your Creation deals damage, add 1d8 to the damage roll. Reconstruct: Clear 1 HP on your Creation.
Forgemaster Subclasses
Choose either the Construct Creeper or Abominable Colossus subclass.
Construct Creeper
Play the Construct Creeper if you want to command a swarm of grotesque mechanical and reanimated creatures that crawl through hidden spaces, overwhelm enemies,
Spellcast Trait
Knowledge
Foundation Features
Creeping Horrors: Your Forbidden Creation becomes a swarm of three Creepers. Each Creeper has 1 HP, shares your Evasion and Damage Thresholds, and can move independently within Far range of you.
When you use Rend, each Creeper within Melee range of the target contributes an extra d8 to the damage roll, up to a maximum equal to your Proficiency.
It's Alive! can bring back 2 Creepers per use.
Unnatural Scouts: You can perceive through the senses of any Creeper within Far range. Creepers can climb walls, crawl across ceilings, and squeeze through openings large enough for their bodies.
Specialization Feature
Creeper Variety: When you finish a Long Rest, choose a variety for each Creeper. You can give multiple Creepers the same variety.
Winged: Can fly.
Aquatic: Can swim effortlessly and breathe underwater.
Burrowing: Can burrow through loose earth or sand, but cannot end its movement underground.
Caustic: Immune to poisons and toxins. Successful Rend attacks reduce difficulty by -1 until end of scene.
Infestation: When a Creeper contributes to Rend damage, you can mark a Stress to make the target temporarily Restrained.
Mastery Feature
Aberrant Anatomy: You can now choose from these additional Creeper varieties when you finish a Long Rest.
Leaper: Can leap up to Close range as part of its movement.
Spitter: Can contribute to your Rend damage from Close range instead of Melee range.
Lurker: Always Hidden until it moves or acts.
Infernal: Immune to fire damage. Deal d8 damage to any adversary starting their Spotlight in Melee range.
Legion of Horrors: Your swarm increases to five Creepers. It's Alive! now clears 5 HP bringing back up to 5 Creepers.
Abominable Colossus
Play the Abominable Colossus if you want to assemble a towering reanimated horror, strengthen it with forbidden modifications, and unleash its monstrous power u
Spellcast Trait
Knowledge
Foundation Features
Monstrous Creation: Your Forbidden Creation becomes a hulking abomination. Its maximum HP increases to 5, and its Rend damage die increases to a d10. It can carry you and one additional creature without restricting its movement.
Monstrous Augmentations: When you finish a Long Rest, choose one augmentation for your Creation until your next rest.
Armored Flesh: Increase your Creation's Damage Thresholds by 2.
Grasping Limbs: When your Creation deals damage, you can mark a Stress to make the target temporarily Restrained.
Predatory Senses: Your Creation can detect Hidden creatures within Close range and gains Advantage on attacks against them.
Specialization Feature
Monstrous Evolution: Your Creation can maintain two Monstrous Augmentations at once. Additionally, its maximum HP increases to 6. You also learn these additional augmentations:
Graveheart: When your Creation would mark HP, you can mark a Stress to reduce the incoming damage by 1d8 before it marks HP.
Rending Talons: When your Creation deals damage, you can mark a Stress to make the target temporarily Vulnerable.
Thunderous Voice: When your Creation succeeds on an attack, you can mark a Stress to unleash a monstrous roar. The target and other adversaries within Very Close range must succeed on a Reaction Roll (15) or become temporarily Frightened.
Mastery Feature
Perfect Abomination: Your Creation can maintain all three Monstrous Augmentations simultaneously, and its Rend damage die increases to a d12. You also learn these additional augmentations:
Brutal Impact: When your Creation deals damage with Rend, you can mark a Stress to force the target to make a Reaction Roll (15). On a failure, the target is knocked Prone and pushed up to Close range.
Regenerative Tissue: When your Creation takes a Spotlight, you can mark a Stress to clear 1 HP.
Unstoppable Horror: When you use It's Alive! on your Creation, you can choose to clear all HP. Additionally, when your Creation defeats an adversary, it clears 1 HP.
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.