Construct Creeper
Spellcast Trait: KnowledgePlay the Construct Creeper if you want to command a swarm of grotesque mechanical and reanimated creatures that crawl through hidden spaces, overwhelm enemies,
Creeping Horrors: Your Forbidden Creation becomes a swarm of three Creepers. Each Creeper has 1 HP, shares your Evasion and Damage Thresholds, and can move independently within Far range of you.
When you use Rend, each Creeper within Melee range of the target contributes an extra d8 to the damage roll, up to a maximum equal to your Proficiency.
It's Alive! can bring back 2 Creepers per use.
Unnatural Scouts: You can perceive through the senses of any Creeper within Far range. Creepers can climb walls, crawl across ceilings, and squeeze through openings large enough for their bodies.
Creeper Variety: When you finish a Long Rest, choose a variety for each Creeper. You can give multiple Creepers the same variety.
Winged: Can fly.
Aquatic: Can swim effortlessly and breathe underwater.
Burrowing: Can burrow through loose earth or sand, but cannot end its movement underground.
Caustic: Immune to poisons and toxins. Successful Rend attacks reduce difficulty by -1 until end of scene.
Infestation: When a Creeper contributes to Rend damage, you can mark a Stress to make the target temporarily Restrained.
Aberrant Anatomy: You can now choose from these additional Creeper varieties when you finish a Long Rest.
Leaper: Can leap up to Close range as part of its movement.
Spitter: Can contribute to your Rend damage from Close range instead of Melee range.
Lurker: Always Hidden until it moves or acts.
Infernal: Immune to fire damage. Deal d8 damage to any adversary starting their Spotlight in Melee range.
Legion of Horrors: Your swarm increases to five Creepers. It's Alive! now clears 5 HP bringing back up to 5 Creepers.