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Ghost of Khormas Future

Adversary overview

A spectral Grim Reaper, wielding a long scythe dripping with dark energy

The Ghost of Khormas Future is a special adversary created for The Naturolls Winter Wondershot 2025. It appears in the town of Winterberry, weighing down the holiday spirit and must be defeated to save the season!

Stat block

Tier
3
Type
Skulk
Difficulty
17
HP
6
Stress
5
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
18
Major Damage — Mark 2 HP Major
Mark 2 HP
35
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Reap
Range: Very Close
Damage: 3d8+1
Attack Mod: 0
Damage Type: Physical

Features

Passives

  • Past, Present, Future

    The trio of ghosts spawn with 1 HP and are individually defeated on the first successful attack. If not defeated in the correct chronological order, they resummon with an additional HP. Use environmental clues (such as the clock tower) to signal this combat puzzle.

Actions

  • Unpredictable

    Spend a fear to Vanish. Immediately roll a die appropriate to the number of PCs to determine which player the Ghost will reappear next to, causing them to mark a stress and take 2d12 magic damage.

  • You Cannot Change Me
    fear 1

    Spend a fear to weigh down the spirits of all PCs within Far range. All targets affected replace their Hope Die with a d8 until they roll a success with Hope or spend 2 stress to clear it.

  • Forge Chains
    fear 1

    Make an attack roll at far range. On a success, the Spirit of Khormas Future lashes out with spectral chains that Slows the target and causes them to mark a stress. If combined with chains from another Spirit, the target is Vulnerable and Slowed. If combined with chains from the other two Spirits, the target is Vulnerable and Restrained.

Reactions

  • Monentum

    When the Ghost makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Hide Stalk Consume

Experiences

Ghost of Khormas Future

Tier 3 skulk

A spectral Grim Reaper, wielding a long scythe dripping with dark energy

Motives & Tactics: Hide, Stalk, Consume

Difficulty: 17 | Thresholds: 18/35 | HP: 6 | Stress: 5

ATK: 0 | Reap: Very Close | 3d8+1 Physical

Experience: —

HP:

STRESS:

Features

Past, Present, Future - Passive: The trio of ghosts spawn with 1 HP and are individually defeated on the first successful attack. If not defeated in the correct chronological order, they resummon with an additional HP. Use environmental clues (such as the clock tower) to signal this combat puzzle.
Monentum - Reaction: When the Ghost makes a successful attack against a PC, you gain a Fear.
Unpredictable - Action: Spend a fear to Vanish. Immediately roll a die appropriate to the number of PCs to determine which player the Ghost will reappear next to, causing them to mark a stress and take 2d12 magic damage.
You Cannot Change Me - Action: Spend a fear to weigh down the spirits of all PCs within Far range. All targets affected replace their Hope Die with a d8 until they roll a success with Hope or spend 2 stress to clear it.
Forge Chains - Action: Make an attack roll at far range. On a success, the Spirit of Khormas Future lashes out with spectral chains that Slows the target and causes them to mark a stress. If combined with chains from another Spirit, the target is Vulnerable and Slowed. If combined with chains from the other two Spirits, the target is Vulnerable and Restrained.

Discussion

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