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Peccari Squadron

Adversary overview

A group of fierce Peccari determined to defend the collective.

A group a enraged Peccari following their leader, the Peccari Matron of Dust.
They are adamant to defend their home. Though if they are being left alone nobody needs to fear them.

Stat block

Tier
2
Type
Horde
Difficulty
14
HP
6
Stress
3
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
11
Major Damage — Mark 2 HP Major
Mark 2 HP
22
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Tackle
Range: Melee
Damage: 2d6+4
Attack Mod: 0
Damage Type: Physical

Features

Passives

  • Horde (1d6+4)

    When the Horde has marked half or more of their Hit Points, their standard attack deals 1d6+4 damage instead.

  • Company - Enter Peace Mode

    When the Peccari Squadron marks their last Stress and a PC attempts to interact with them non-violently, they revert back to a group of peaceful Peccari.

Actions

  • Repel the hostiles

    Mark a Stress to cause a target in Melee range to make a Strength or Agility Reaction Roll. On a failure, the target must mark a Stress and is being pushed to Close range.

Reactions

  • Sand Bender

    When the Peccari Squadron marks their first HP, they quickly gather as a group and rush around each other. By doing so, they disturb the sands around them and create a temporary dust cloud they can hide in causing any other attack against them to be at Disadvantage. PCs can mark 1 Stress per Spotlight to negate the Disadvantage for themselves.

Motives & tactics

Intimidate Chase away threats Defend

Experiences

  • Strength in numbers +2

Peccari Squadron

Tier 2 horde (2/HP)

A group of fierce Peccari determined to defend the collective.

Motives & Tactics: Intimidate, Chase away threats, Defend

Difficulty: 14 | Thresholds: 11/22 | HP: 6 | Stress: 3

ATK: 0 | Tackle: Melee | 2d6+4 Physical

Experience: Strength in numbers +2

HP:

STRESS:

Features

Horde (1d6+4) - Passive: When the Horde has marked half or more of their Hit Points, their standard attack deals 1d6+4 damage instead.
Repel the hostiles - Action: Mark a Stress to cause a target in Melee range to make a Strength or Agility Reaction Roll. On a failure, the target must mark a Stress and is being pushed to Close range.
Sand Bender - Reaction: When the Peccari Squadron marks their first HP, they quickly gather as a group and rush around each other. By doing so, they disturb the sands around them and create a temporary dust cloud they can hide in causing any other attack against them to be at Disadvantage. PCs can mark 1 Stress per Spotlight to negate the Disadvantage for themselves.
Company - Enter Peace Mode - Passive: When the Peccari Squadron marks their last Stress and a PC attempts to interact with them non-violently, they revert back to a group of peaceful Peccari.

Discussion

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