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Alberqueuil Woods

Tier
1
Type
Exploration
Difficulty
14
Impulses
Civilization Brightness Climbing

Environment overview

A dark, damp, and dense woodlands.

Potential adversaries

Root Stalkers Canopy Gliders

Features

Passives

passive
  • Dark Environment

    Because of how dark the environment is, walking around these woods too long could result in poor vision or even blindness after a period of time.

Actions

action
  • The Woods Become Alive

    In rare cases, the woods may come alive and the trees move and shift positions in the forest. All players in the environment need to roll an Agility difficulty check to make sure they do not get caught by the roots.

Reactions

reaction

About this environment

A dark, damp, and dense woodlands, with a thick canopy that stretches on for miles. You may be able to find goblin and fungril civilizations if you explore these woods long enough. Leocer thinks this is a sufficient choice as shelter because of the amount of exploration potential and peace and quiet the forest has.

Alberqueuil Woods

Tier 1 Exploration

A dark, damp, and dense woodlands.

Impulses: Civilization, Brightness, Climbing

Difficulty: 14

Potential Adversaries: Root Stalkers, Canopy Gliders

Features

Dark Environment - Passive: Because of how dark the environment is, walking around these woods too long could result in poor vision or even blindness after a period of time.
The Woods Become Alive - Action: In rare cases, the woods may come alive and the trees move and shift positions in the forest. All players in the environment need to roll an Agility difficulty check to make sure they do not get caught by the roots.

Discussion

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