Alberqueuil Woods
Designed by
Environment overview
A dark, damp, and dense woodlands.
Potential adversaries
Features
Passives
passive-
Dark Environment
Because of how dark the environment is, walking around these woods too long could result in poor vision or even blindness after a period of time.
Actions
action-
The Woods Become Alive
In rare cases, the woods may come alive and the trees move and shift positions in the forest. All players in the environment need to roll an Agility difficulty check to make sure they do not get caught by the roots.
Reactions
reactionAbout this environment
A dark, damp, and dense woodlands, with a thick canopy that stretches on for miles. You may be able to find goblin and fungril civilizations if you explore these woods long enough. Leocer thinks this is a sufficient choice as shelter because of the amount of exploration potential and peace and quiet the forest has.
Alberqueuil Woods
Tier 1 Exploration
A dark, damp, and dense woodlands.
Impulses: Civilization, Brightness, Climbing
Difficulty: 14
Potential Adversaries: Root Stalkers, Canopy Gliders
Features
Alberqueuil Woods
A dark, damp, and dense woodlands, with a thick canopy that stretches on for miles. You may be able to find goblin and fungril civilizations if you explore these woods long enough. Leocer thinks this is a sufficient choice as shelter because of the amount of exploration potential and peace and quiet the forest has.
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Alberqueuil Woods Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.